public override bool Draw(bool checkDrawTimer) { //this has a timer so that no matter how often you might call draw, the dialog //only updates 10x per second if (!base.Draw(checkDrawTimer)) { return(false); } //use a line like this to gain access to the parent's public variables ModuleCommand parent = (ModuleCommand)base.ParentModule; textBoxPath.Text = parent.textFile; string theString = ""; if (parent.commands == null) { return(true); } for (int i = 0; i < parent.commands.Length; i++) { if (i == parent.line) { theString += ">>>"; } theString += parent.commands[i] + "\r\n"; } textBox.Text = theString; if (parent.line > 0) { textBox.ScrollToLine(parent.line); } return(true); }
private void ButtonRun_Click(object sender, RoutedEventArgs e) { ModuleCommand parent = (ModuleCommand)base.ParentModule; parent.textFile = textBoxPath.Text; parent.line = 0; Draw(true); }
private void ButtonLoad_Click(object sender, RoutedEventArgs e) { ModuleCommand parent = (ModuleCommand)base.ParentModule; if (File.Exists(textBoxPath.Text)) { parent.commands = File.ReadAllLines(textBoxPath.Text); parent.textFile = textBoxPath.Text; parent.line = 0; Draw(true); } }
private void ButtonSave_Click(object sender, RoutedEventArgs e) { ModuleCommand parent = (ModuleCommand)base.ParentModule; parent.textFile = textBoxPath.Text; string theString = textBox.Text; theString = theString.Replace(">>>", ""); parent.commands = theString.Split(new string[] { "\r\n" }, StringSplitOptions.None); File.WriteAllLines(parent.textFile, parent.commands); }
public override bool Draw(bool checkDrawTimer) { //this has a timer so that no matter how often you might call draw, the dialog //only updates 10x per second if (!base.Draw(checkDrawTimer)) { return(false); } //use a line like this to gain access to the parent's public variables ModuleCommand parent = (ModuleCommand)base.ParentModule; textBoxPath.Text = parent.textFile; string theString = ""; if (parent.commands == null) { return(true); } int start = -1; int end = -1; for (int i = 0; i < parent.commands.Length; i++) { if (i == parent.line) { start = theString.Length; theString += ">"; theString += parent.commands[i] + "\r\n"; end = theString.Length; } else { theString += parent.commands[i] + "\r\n"; } } textBox.Text = theString; if (parent.line > 0) { textBox.ScrollToLine(parent.line); } if (start != -1 && end != -1) { textBox.SelectionStart = start; textBox.SelectionLength = end - start; string xx = textBox.SelectedText; textBox.Select(start, end - start); textBox.Focus(); } return(true); }
private bool SaveFileName() { SaveFileDialog saveFileDialog1 = new SaveFileDialog { Filter = "Command Files|*.txt", Title = "Select/Create a Brain Simulator Command File" }; // Show the Dialog. // If the user clicked OK in the dialog DialogResult result = saveFileDialog1.ShowDialog(); if (result == System.Windows.Forms.DialogResult.OK) { ModuleCommand parent = (ModuleCommand)base.ParentModule; textBoxPath.Text = saveFileDialog1.FileName; parent.textFile = textBoxPath.Text; parent.line = -1; return(true); } return(false); }