public void add(char key) { if (builder == null) { builder = new BuiltElement(""); builder.Left = position; builder.Top = 8; } builder.add(key); }
public bool erase() { if (!builder.erase()) { return(false); } if (sequence.Count == 0) { return(true); } SequenceElement last = sequence.Last <SequenceElement>(); builder = new BuiltElement(last); sequence.Remove(last); return(false); }
public CreationFrame add(CreationSequence sequence, BuiltElement element, int frame) { CreationFrame result = create(element.Name, frame); Neuron neuron = result.Neuron.Neuron; int index = sequence.Frames.Count; for (int i = 0; i < index; i++) { Neuron previous = sequence.Frames[i].Neuron.Neuron; Synapse synapse = neuron.Input.Find(k => k.Pre.Equals(previous)); if (synapse == null) { synapse = new Synapse(previous, neuron); synapses.Add(synapse); neuron.Input.Add(synapse); previous.Output.Add(synapse); result.add(synapse); } synapse.Change += 1 / (float)(index - i); } foreach (Synapse synapse in neuron.Input) { if (synapse.Change == 0) { continue; } int count = 0; float start = 0; float weight = 0; List <CreationData> changes = synapse.Changes; synapse.Factor = 0; foreach (CreationData cd in changes) { if (cd.Frame > frame) { break; } count++; start = cd.Weight; synapse.Factor += cd.Change; } synapse.Factor += synapse.Change; weight = (2 * synapse.Factor) / (synapse.Factor + count + 1); CreationData data = new CreationData(synapse, result, synapse.Change, start, weight); changes.Insert(count, data); result.add(data); start = weight; for (int i = count; i < changes.Count; i++) { synapse.Factor += changes[i].Change; weight = (2 * synapse.Factor) / (synapse.Factor + i + 1); changes[i].Start = start; changes[i].Weight = weight; start = synapse.Weight; } synapse.Weight = weight; synapse.Change = 0; } for (int i = frame; i < frames.Count; i++) { frames[i].Frame = i; } frames.Insert(result.Frame, result); return(result); }