private void New_evol_button_Click(object sender, EventArgs e)//Vytvoří novou Simulaci s náhodně inicializovanými agenty { bool safe_to_continue = false; if (Num_of_agents_txtbox.Text != "" && Party_size_txbox.Text != "") { try { if (Convert.ToInt32(Num_of_agents_txtbox.Text) < 1 || Convert.ToInt32(Num_of_agents_txtbox.Text) > 30 || Convert.ToInt32(Party_size_txbox.Text) < 1 || Convert.ToInt32(Party_size_txbox.Text) > 10) { throw new Exception("WrongInput"); } safe_to_continue = true; } catch { MessageBox.Show("Invalid input! Number of agents must be between 1 and 30 and Parties must be between 1 and 10. ", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); safe_to_continue = false; } } if (safe_to_continue) { Logic.sim_in_progress = false; sim_form.Hide(); Visual_bridge.Reset(); Sim_control_group.Enabled = true; Evol_control_group.Enabled = true; Logic.parties_num = Convert.ToInt32(Num_of_agents_txtbox.Text); Logic.PARTY_SIZE = Convert.ToInt32(Party_size_txbox.Text); Logic.agents_in_race = Convert.ToInt32(Num_of_agents_txtbox.Text) * Logic.PARTY_SIZE; Logic.num_of_agents = Convert.ToInt32(Num_of_agents_txtbox.Text) * Logic.PARTY_SIZE * 3; Logic.Evolution_init(Sim_timer, sim_form, this); } }
public static void Cancel_battle() { timer.Enabled = false; sim_in_progress = false; Visual_bridge.Reset(); Generation_init(); }//Zruší bitvu
private void show_gen_button_Click(object sender, EventArgs e)//Zobrazí genomy jednotlivých agentů { sim_form.Show(); sim_form.Refresh(); Visual_bridge.Reset(); Visual_bridge.Render_genome(); }
public static void Simulate_battle()//Má na starosti bitvy a jejich správný průběh { timer.Enabled = false; if (current_party >= parties_num) //Keeps control over which battle goes on { Finish_simulation(); } else { menu_form.progress_label.Text = "Simulating..."; Divide_agents(); Visual_bridge.Reset(); Position_init(Current_agents, PARTY_SIZE * 3); sim_in_progress = true; elapsed_ticks = 0; timer.Enabled = true; } }