private void Start() { // If current is not connected to the server, return to the main menu. if (!NetworkManager.IsConnectedToServer && !LoadingScreenManager.IsMainScene) { LoadingScreenManager.LoadScene(LoadingScreenManager.TargetScene.Main); return; } IgnoreUserInput = false; InitScene(); MessageBroadCastManager.OnSceneFinishedInit(); }
/// <summary> /// When we joined the lobby after connecting to Photon, we want to immediately join the demo room, or create it if it doesn't exist /// </summary> public override void OnJoinedLobby() { base.OnJoinedLobby(); // Load lobby scene when joined lobby. LoadingScreenManager.LoadScene(LoadingScreenManager.TargetScene.Lobby); }