public Box(Line top, Line right, Line bottom, Line left, Player p, ICornerMapper cm) { m_Top = top; m_Bottom = bottom; m_Left = left; m_Right = right; m_Player = p; m_Mapper = cm; }
private void btnStart_Click(object sender, EventArgs e) { GameBoard gb = new GameBoard( int.Parse(cbBoardHeight.Text, CultureInfo.CurrentCulture), int.Parse(cbBoardWidth.Text, CultureInfo.CurrentCulture) ); GamePanel f = new GamePanel(); Player[] players = new Player[2]; switch (this.cbPlayer1Type.SelectedIndex) { case 0: // human players[0] = new InkInputPlayer(txtPlayer1Name.Text, "P1", Color.Tomato, f.inkPanel, gb); break; case 1: // Computer (Good) players[0] = new AI_PickHighPoint(txtPlayer1Name.Text, "P1", Color.Tomato); break; case 2: // Computer (Random) players[0] = new AI_PickRandomPoint(txtPlayer1Name.Text, "P1", Color.Tomato); break; case 3: // Computer (Intentionally Bad) players[0] = new AI_PickWorstPoint(txtPlayer1Name.Text, "P1", Color.Tomato); break; } switch (this.cbPlayer2Type.SelectedIndex) { case 0: // human players[1] = new InkInputPlayer(txtPlayer2Name.Text, "P2", Color.Navy, f.inkPanel, gb); break; case 1: // Computer (Good) players[1] = new AI_PickHighPoint(txtPlayer2Name.Text, "P2", Color.Navy); break; case 2: // Computer (Random) players[1] = new AI_PickRandomPoint(txtPlayer2Name.Text, "P2", Color.Navy); break; case 3: // Computer (Intentionally Bad) players[1] = new AI_PickWorstPoint(txtPlayer2Name.Text, "P2", Color.Navy); break; } Game g = new Game(players, gb); g.FreeMoveOnScore = cbFreeMove.Checked; f.Initialize(g); f.ShowDialog(); }
public void SetPlayer(Player p) { m_Player = p; }
public Move(Line line, Player player) { m_Line = line; m_Player = player; }
public Box(Corner ul, Corner ur, Corner lr, Corner ll, Player p, ICornerMapper cm) : this(new Line(ul, ur), new Line(ur, lr), new Line(ll, lr), new Line(ll, ul), p, cm) { }