/// <summary> /// Called when a contact point persists. This includes the geometry /// and the forces. /// </summary> public virtual void Persist(ContactPoint point) { return; }
/// <summary> /// Called when a contact point is removed. This includes the last /// computed geometry and forces. /// </summary> public virtual void Remove(ContactPoint point) { return; }
/// <summary> /// Called when a contact point is added. This includes the geometry /// and the forces. /// </summary> public virtual void Add(ContactPoint point) { return; }