コード例 #1
0
ファイル: Joint.cs プロジェクト: Bitsits/web
        protected Joint(JointDef def)
        {
            Debug.Assert(def.bodyA != def.bodyB);

            _type             = def.type;
            _bodyA            = def.bodyA;
            _bodyB            = def.bodyB;
            _collideConnected = def.collideConnected;
            _userData         = def.userData;

            _edgeA = new JointEdge();
            _edgeB = new JointEdge();
        }
コード例 #2
0
ファイル: Joint.cs プロジェクト: GretelF/squircle
        internal static Joint Create(JointDef def)
        {
            Joint joint = null;

            switch (def.type)
            {
            case JointType.Distance:
                {
                    joint = new DistanceJoint((DistanceJointDef)def);
                }
                break;

            case JointType.Mouse:
                {
                    joint = new MouseJoint((MouseJointDef)def);
                }
                break;

            case JointType.Prismatic:
                {
                    joint = new PrismaticJoint((PrismaticJointDef)def);
                }
                break;

            case JointType.Revolute:
                {
                    joint = new RevoluteJoint((RevoluteJointDef)def);
                }
                break;

            case JointType.Pulley:
                {
                    joint = new PulleyJoint((PulleyJointDef)def);
                }
                break;

            case JointType.Gear:
                {
                    joint = new GearJoint((GearJointDef)def);
                }
                break;

            case JointType.Line:
                {
                    joint = new LineJoint((LineJointDef)def);
                }
                break;

            case JointType.Weld:
                {
                    joint = new WeldJoint((WeldJointDef)def);
                }
                break;
            case JointType.Friction:
                {
                    joint = new FrictionJoint((FrictionJointDef)def);
                }
                break;
            case JointType.MaxDistance:
                {
                    joint = new MaxDistanceJoint((MaxDistanceJointDef)def);
                }
                break;

            default:
                Debug.Assert(false);
                break;
            }

            return joint;
        }
コード例 #3
0
ファイル: Joint.cs プロジェクト: GretelF/squircle
        protected Joint(JointDef def)
        {
            Debug.Assert(def.bodyA != def.bodyB);

            _type = def.type;
            _bodyA = def.bodyA;
            _bodyB = def.bodyB;
            _collideConnected = def.collideConnected;
            _userData = def.userData;

            _edgeA = new JointEdge();
            _edgeB = new JointEdge();
        }
コード例 #4
0
        /// Create a joint to rain bodies together. No reference to the definition
        /// is retained. This may cause the connected bodies to cease colliding.
        /// @warning This function is locked during callbacks.
        public Joint CreateJoint(JointDef def)
        {
            Debug.Assert(!IsLocked);
            if (IsLocked)
            {
                return(null);
            }

            Joint j = Joint.Create(def);

            // Connect to the world list.
            j._prev = null;
            j._next = _jointList;
            if (_jointList != null)
            {
                _jointList._prev = j;
            }
            _jointList = j;
            ++_jointCount;

            // Connect to the bodies' doubly linked lists.
            j._edgeA.Joint = j;
            j._edgeA.Other = j._bodyB;
            j._edgeA.Prev  = null;
            j._edgeA.Next  = j._bodyA._jointList;

            if (j._bodyA._jointList != null)
            {
                j._bodyA._jointList.Prev = j._edgeA;
            }

            j._bodyA._jointList = j._edgeA;

            j._edgeB.Joint = j;
            j._edgeB.Other = j._bodyA;
            j._edgeB.Prev  = null;
            j._edgeB.Next  = j._bodyB._jointList;

            if (j._bodyB._jointList != null)
            {
                j._bodyB._jointList.Prev = j._edgeB;
            }

            j._bodyB._jointList = j._edgeB;

            Body bodyA = def.bodyA;
            Body bodyB = def.bodyB;

            bool staticA = bodyA.GetType() == BodyType.Static;
            bool staticB = bodyB.GetType() == BodyType.Static;

            // If the joint prevents collisions, then flag any contacts for filtering.
            if (def.collideConnected == false)
            {
                ContactEdge edge = bodyB.GetContactList();
                while (edge != null)
                {
                    if (edge.Other == bodyA)
                    {
                        // Flag the contact for filtering at the next time step (where either
                        // body is awake).
                        edge.Contact.FlagForFiltering();
                    }

                    edge = edge.Next;
                }
            }

            // Note: creating a joint doesn't wake the bodies.

            return(j);
        }
コード例 #5
0
        /// <summary>
        /// Create a joint to rain bodies together. No reference to the definition
        /// is retained. This may cause the connected bodies to cease colliding.
        /// @warning This function is locked during callbacks.
        /// </summary>
        /// <param name="def"></param>
        /// <returns></returns>
        public Joint CreateJoint(JointDef def)
        {
            Debug.Assert(!IsLocked);
            if (IsLocked)
            {
                return null;
            }

            Joint j = Joint.Create(def);

            // Connect to the world list.
            j._prev = null;
            j._next = _jointList;
            if (_jointList != null)
            {
                _jointList._prev = j;
            }
            _jointList = j;
            ++_jointCount;

            // Connect to the bodies' doubly linked lists.
            j._edgeA.Joint = j;
            j._edgeA.Other = j._bodyB;
            j._edgeA.Prev = null;
            j._edgeA.Next = j._bodyA._jointList;

            if (j._bodyA._jointList != null)
                j._bodyA._jointList.Prev = j._edgeA;

            j._bodyA._jointList = j._edgeA;

            j._edgeB.Joint = j;
            j._edgeB.Other = j._bodyA;
            j._edgeB.Prev = null;
            j._edgeB.Next = j._bodyB._jointList;

            if (j._bodyB._jointList != null)
                j._bodyB._jointList.Prev = j._edgeB;

            j._bodyB._jointList = j._edgeB;

            Body bodyA = def.bodyA;
            Body bodyB = def.bodyB;

            bool staticA = bodyA.GetType() == BodyType.Static;
            bool staticB = bodyB.GetType() == BodyType.Static;

            // If the joint prevents collisions, then flag any contacts for filtering.
            if (def.collideConnected == false)
            {
                ContactEdge edge = bodyB.GetContactList();
                while (edge != null)
                {
                    if (edge.Other == bodyA)
                    {
                        // Flag the contact for filtering at the next time step (where either
                        // body is awake).
                        edge.Contact.FlagForFiltering();
                    }

                    edge = edge.Next;
                }
            }

            // Note: creating a joint doesn't wake the bodies.

            return j;
        }
コード例 #6
0
ファイル: V2DExtensions.cs プロジェクト: Hamsand/Swf2XNA
        public static Joint SetJointWithReflection(this IJointable ithis, string instName, JointDef jointDef)
        {
            Joint result = null;
            Type t = ithis.GetType();

            int index = -1;
            FieldInfo fi = t.GetField(instName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);

            if (fi == null)
            {
                Match m = lastDigits.Match(instName);
                if (m.Groups.Count > 2 && t.GetField(instName) == null)
                {
                    instName = m.Groups[1].Value;
                    index = int.Parse(m.Groups[2].Value, System.Globalization.NumberStyles.None);
                    fi = t.GetField(instName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                }
            }

            if (fi != null)
            {
                Type ft = fi.FieldType;

                // apply attributes
                System.Attribute[] attrs = System.Attribute.GetCustomAttributes(fi);  // reflection

                foreach (System.Attribute attr in attrs)
                {
                    if (jointDef is DistanceJointDef && attr is DistanceJointAttribute)
                    {
                        ((DistanceJointAttribute)attr).ApplyAttribtues((DistanceJointDef)jointDef);
                    }
                    else if (jointDef is GearJointDef && attr is GearJointAttribute)
                    {
                        ((GearJointAttribute)attr).ApplyAttribtues((GearJointDef)jointDef);
                    }
                    else if (jointDef is LineJointDef && attr is LineJointAttribute)
                    {
                        ((LineJointAttribute)attr).ApplyAttribtues((LineJointDef)jointDef);
                    }
                    else if (jointDef is PrismaticJointDef && attr is PrismaticJointAttribute)
                    {
                        ((PrismaticJointAttribute)attr).ApplyAttribtues((PrismaticJointDef)jointDef);
                    }
                    else if (jointDef is PulleyJointDef && attr is PulleyJointAttribute)
                    {
                        ((PulleyJointAttribute)attr).ApplyAttribtues((PulleyJointDef)jointDef);
                    }
                    else if (jointDef is RevoluteJointDef && attr is RevoluteJointAttribute)
                    {
                        ((RevoluteJointAttribute)attr).ApplyAttribtues((RevoluteJointDef)jointDef);
                    }
                }
                result = ithis.VScreen.world.CreateJoint(jointDef);

                if (ft.IsArray)
                {
                    object array = fi.GetValue(ithis);
                    Type elementType = ft.GetElementType();
                    if (array == null)
                    {
                        int arrayLength = GetJointArrayLength(ithis, instName);
                        array = Array.CreateInstance(elementType, arrayLength);
                        fi.SetValue(ithis, array);
                    }

                    MethodInfo mi = array.GetType().GetMethod("SetValue", new Type[] { elementType, index.GetType() });
                    mi.Invoke(array, new object[] { result, index });
                }
                else if (typeof(System.Collections.ICollection).IsAssignableFrom(ft))
                {
                    Type[] genTypes = ft.GetGenericArguments();
                    if (genTypes.Length == 1) // only support single type generics (eg List<>) for now
                    {
                        Type gt = genTypes[0];
                        object collection = fi.GetValue(ithis);
                        if (collection == null) // ensure list created
                        {
                            ConstructorInfo ci = ft.GetConstructor(new Type[] { });
                            collection = ci.Invoke(new object[] { });
                            fi.SetValue(ithis, collection);
                        }

                        PropertyInfo cm = collection.GetType().GetProperty("Count");
                        int cnt = (int)cm.GetValue(collection, new object[] { });

                        // pad with nulls if needs to skip indexes (order is based on flash depth, not index)
                        while (index > cnt)
                        {
                            MethodInfo mia = collection.GetType().GetMethod("Add");
                            mia.Invoke(collection, new object[] { null });
                            cnt = (int)cm.GetValue(collection, new object[] { });
                        }

                        if (index < cnt)
                        {
                            MethodInfo mia = collection.GetType().GetMethod("RemoveAt");
                            mia.Invoke(collection, new object[] { index });
                        }

                        MethodInfo mi = collection.GetType().GetMethod("Insert");
                        mi.Invoke(collection, new object[] { index, result });
                    }
                }
                else if (ft.Equals(typeof(Joint)) || ft.IsSubclassOf(typeof(Joint)))
                {
                    fi.SetValue(ithis, result);
                }
                else
                {
                    throw new ArgumentException("Not supported field type. " + ft.ToString() + " " + instName);
                }
            }
            else
            {
                result = ithis.VScreen.world.CreateJoint(jointDef);
            }

            return result;
        }
コード例 #7
0
ファイル: Joint.cs プロジェクト: Bitsits/web
        internal static Joint Create(JointDef def)
        {
            Joint joint = null;

            switch (def.type)
            {
            case JointType.Distance:
            {
                joint = new DistanceJoint((DistanceJointDef)def);
            }
            break;

            case JointType.Mouse:
            {
                joint = new MouseJoint((MouseJointDef)def);
            }
            break;

            case JointType.Prismatic:
            {
                joint = new PrismaticJoint((PrismaticJointDef)def);
            }
            break;

            case JointType.Revolute:
            {
                joint = new RevoluteJoint((RevoluteJointDef)def);
            }
            break;

            case JointType.Pulley:
            {
                joint = new PulleyJoint((PulleyJointDef)def);
            }
            break;

            case JointType.Gear:
            {
                joint = new GearJoint((GearJointDef)def);
            }
            break;

            case JointType.Line:
            {
                joint = new LineJoint((LineJointDef)def);
            }
            break;

            case JointType.Weld:
            {
                joint = new WeldJoint((WeldJointDef)def);
            }
            break;

            case JointType.Friction:
            {
                joint = new FrictionJoint((FrictionJointDef)def);
            }
            break;

            case JointType.MaxDistance:
            {
                joint = new MaxDistanceJoint((MaxDistanceJointDef)def);
            }
            break;

            default:
                Debug.Assert(false);
                break;
            }

            return(joint);
        }