コード例 #1
0
ファイル: Game1.cs プロジェクト: GretelF/squircle
 void Restart()
 {
     entry = TestEntries.g_testEntries[testIndex];
     test = entry.createFcn();
     Resize(width, height);
 }
コード例 #2
0
ファイル: Game1.cs プロジェクト: GretelF/squircle
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            et.BeginTrace(TraceEvents.DrawEventId);
            GraphicsDevice.Clear(Color.Black);

            basicEffect.Techniques[0].Passes[0].Apply();

            test.SetTextLine(30);
            settings.hz = settingsHz;

            et.BeginTrace(TraceEvents.PhysicsEventId);
            test.Step(settings);
            et.EndTrace(TraceEvents.PhysicsEventId);

            test.DrawTitle(50, 15, entry.name);

            if (testSelection != testIndex)
            {
                testIndex = testSelection;
                entry = TestEntries.g_testEntries[testIndex];
                test = entry.createFcn();
                viewZoom = 1.0f;
                viewCenter = new Vector2(0.0f, 20.0f);
                Resize(width, height);
            }

            test._debugDraw.FinishDrawShapes();

            if (test != null)
            {
                spriteBatch.Begin();
                test._debugDraw.FinishDrawString();
                spriteBatch.End();
            }
            base.Draw(gameTime);

            et.EndTrace(TraceEvents.DrawEventId);
            et.EndTrace(TraceEvents.FrameEventId);
            et.ResetFrame();
            et.BeginTrace(TraceEvents.FrameEventId);
        }
コード例 #3
0
ファイル: Game1.cs プロジェクト: GretelF/squircle
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            et = new EventTrace(this);
            TraceEvents.Register(et);

            testCount = 0;
            while (TestEntries.g_testEntries[testCount].createFcn != null)
            {
                ++testCount;
            }

            testIndex = MathUtils.Clamp(testIndex, 0, testCount - 1);
            testSelection = testIndex;

            entry = TestEntries.g_testEntries[testIndex];
            test = entry.createFcn();
        }