コード例 #1
0
ファイル: b2FixtureDef.cs プロジェクト: homocury/cocos2d-xna
 public void Defaults()
 {
     shape = null;
     userData = null;
     friction = 0.2f;
     restitution = 0.0f;
     density = 0.0f;
     isSensor = false;
 }
コード例 #2
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        public void Set(b2Shape shape, int index)
        {
            switch (shape.ShapeType)
            {
                case b2ShapeType.e_circle:
                    {
                        b2CircleShape circle = (b2CircleShape)shape;
                        m_buffer[0] = circle.Position;
                        m_vertices = m_buffer;
                        m_count = 1;
                        m_radius = circle.Radius;
                    }
                    break;

                case b2ShapeType.e_polygon:
                    {
                        b2PolygonShape polygon = (b2PolygonShape)shape;
                        m_vertices = polygon.Vertices;
                        m_count = polygon.VertexCount;
                        m_radius = polygon.Radius;
                    }
                    break;

                case b2ShapeType.e_chain:
                    {
                        b2ChainShape chain = (b2ChainShape)shape;
                        Debug.Assert(0 <= index && index < chain.Count);

                        m_buffer[0] = chain.Vertices[index];
                        if (index + 1 < chain.Count)
                        {
                            m_buffer[1] = chain.Vertices[index + 1];
                        }
                        else
                        {
                            m_buffer[1] = chain.Vertices[0];
                        }

                        m_vertices = m_buffer;
                        m_count = 2;
                        m_radius = chain.Radius;
                    }
                    break;

                case b2ShapeType.e_edge:
                    {
                        b2EdgeShape edge = (b2EdgeShape)shape;
                        m_buffer[0] = edge.Vertex1;
                        m_buffer[1] = edge.Vertex2;
                        m_vertices = m_buffer;
                        m_count = 2;
                        m_radius = edge.Radius;
                    }
                    break;

                default:
                    Debug.Assert(false);
                    break;
            }
        }
コード例 #3
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 public static b2DistanceProxy Create(b2Shape shape, int index)
 {
     b2DistanceProxy bp = Create();
     bp.Set(shape, index);
     return (bp);
 }
コード例 #4
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ファイル: b2Shape.cs プロジェクト: homocury/cocos2d-xna
 public b2Shape(b2Shape copy)
 {
     m_type = copy.m_type;
     m_radius = copy.m_radius;
 }
コード例 #5
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        /// Determine if two generic shapes overlap.
        public static bool b2TestOverlap(b2Shape shapeA, int indexA,
                             b2Shape shapeB, int indexB,
                            ref b2Transform xfA, ref b2Transform xfB)
        {
            b2DistanceInput input = b2DistanceInput.Create();
            input.proxyA = b2DistanceProxy.Create(shapeA, indexA);
            input.proxyB = b2DistanceProxy.Create(shapeB, indexB);
            input.transformA = xfA;
            input.transformB = xfB;
            input.useRadii = true;

            b2SimplexCache cache = b2SimplexCache.Create();

            b2DistanceOutput output = new b2DistanceOutput();

            b2Simplex.b2Distance(ref output, ref cache, ref input);

//            Console.WriteLine("{2} vs {3}: distance={0} after {1} iters", output.distance, output.iterations, shapeA.ShapeType, shapeB.ShapeType);

            return output.distance < 10.0f * b2Settings.b2_epsilon;
        }
コード例 #6
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ファイル: b2Fixture.cs プロジェクト: homocury/cocos2d-xna
 public virtual void Destroy()
 {
     m_proxies = null;
     m_shape = null;
 }
コード例 #7
0
ファイル: b2Fixture.cs プロジェクト: homocury/cocos2d-xna
        public void Create(b2Body body, b2FixtureDef def)
        {
            m_userData = def.userData;
            m_friction = def.friction;
            m_restitution = def.restitution;

            m_body = body;
            Next = null;

            m_filter = def.filter;

            m_isSensor = def.isSensor;

            m_shape = def.shape.Clone();

            // Reserve proxy space
            int childCount = m_shape.GetChildCount();
            for (int i = 0; i < childCount; ++i)
            {
                b2FixtureProxy proxy = new b2FixtureProxy();
                proxy.fixture = null;
                proxy.proxyId = b2BroadPhase.e_nullProxy;
                m_proxies.Add(proxy);
            }
            m_proxyCount = 0;

            m_density = def.density;
        }
コード例 #8
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ファイル: b2Body.cs プロジェクト: homocury/cocos2d-xna
 public virtual b2Fixture CreateFixture(b2Shape shape, float density)
 {
     b2FixtureDef def = b2FixtureDef.Default;
     def.shape = shape;
     def.density = density;
     return CreateFixture(def);
 }
コード例 #9
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ファイル: b2Shape.cs プロジェクト: Karunp/cocos2d-xna
 public b2Shape(b2Shape copy)
 {
     ShapeType = copy.ShapeType;
     Radius = copy.Radius;
 }
コード例 #10
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 public b2Shape(b2Shape copy)
 {
     m_type   = copy.m_type;
     m_radius = copy.m_radius;
 }
コード例 #11
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ファイル: b2Fixture.cs プロジェクト: Karunp/cocos2d-xna
 public virtual void Destroy()
 {
     b2ArrayPool<b2FixtureProxy>.Free(m_proxies);
     m_proxies = null;
     Shape = null;
 }
コード例 #12
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ファイル: b2Fixture.cs プロジェクト: Karunp/cocos2d-xna
        public void Create(b2Body body, b2FixtureDef def)
        {
            UserData = def.userData;
            Friction = def.friction;
            Restitution = def.restitution;

            Body = body;
            Next = null;

            m_filter = def.filter;

            m_isSensor = def.isSensor;

            Shape = def.shape.Clone();

            // Reserve proxy space
            int childCount = Shape.GetChildCount();
            m_proxies = b2ArrayPool<b2FixtureProxy>.Create(childCount, true);
            for (int i = 0; i < childCount; ++i)
            {
                m_proxies[i].fixture = null;
                m_proxies[i].proxyId = b2BroadPhase.e_nullProxy;
            }
            m_proxyCount = 0;

            Density = def.density;
        }
コード例 #13
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ファイル: b2Shape.cs プロジェクト: toanlcgift/ESP8266_Xamarin
 public b2Shape(b2Shape copy)
 {
     ShapeType = copy.ShapeType;
     Radius    = copy.Radius;
 }
コード例 #14
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 /// Determine if two generic shapes overlap.
 public static bool b2TestOverlap(b2Shape shapeA, int indexA,
                      b2Shape shapeB, int indexB,
                     b2Transform xfA, b2Transform xfB)
 {
 }