コード例 #1
0
        public void FinishAll(IEnumerable <TweenBase> tweens)
        {
            Queue <KeyValuePair <TweenBase, float> > queue = new Queue <KeyValuePair <TweenBase, float> >();

            foreach (var tween in tweens)
            {
                queue.Enqueue(Util.MakePair(tween, float.MaxValue));
            }
            TweenHelper.UpdateQueue(queue, this);
        }
コード例 #2
0
        private void UpdateWithDelta(float deltaTime, float unscaledDeltaTime)
        {
            Queue <KeyValuePair <TweenBase, float> > queue = new Queue <KeyValuePair <TweenBase, float> >();

            foreach (var tween in tweens_)
            {
                queue.Enqueue(
                    Util.MakePair(tween, tween.ignoreTimeScale ? unscaledDeltaTime : deltaTime));
            }

            TweenHelper.UpdateQueue(queue, this);
        }
コード例 #3
0
 public void FinishAll(GameObject owner)
 {
     if (tweens_obj_map_.ContainsKey(owner))
     {
         Queue <KeyValuePair <TweenBase, float> > queue = new Queue <KeyValuePair <TweenBase, float> >();
         foreach (var tween in tweens_obj_map_[owner])
         {
             queue.Enqueue(Util.MakePair(tween, float.MaxValue));
         }
         TweenHelper.UpdateQueue(queue, this);
     }
 }
コード例 #4
0
        internal override bool OnUpdate(float delta_time, out float remain_time)
        {
            while (true)
            {
                Queue <KeyValuePair <TweenBase, float> > queue = new Queue <KeyValuePair <TweenBase, float> >();
                foreach (var tween in running_tweens_)
                {
                    queue.Enqueue(
                        Util.MakePair(tween, delta_time));
                }

                float minRemainTime = TweenHelper.UpdateQueue(queue, this);
                if (running_tweens_.Count == 0)
                {
                    if ((--repeat_cnt_dynamic_) == 0)
                    {
                        remain_time = minRemainTime;
                        return(true);
                    }
                    else
                    {
                        delta_time = minRemainTime;
                        Restart();
                    }
                }
                else
                {
                    break;
                }
            }

            remain_time = 0;
            now_time_  += delta_time;
            if (timeLimit > 0 && now_time_ >= timeLimit)
            {
                remain_time = now_time_ - timeLimit;
                if (finishAllWhenTimeout)
                {
                    Finish();
                }
                else
                {
                    Cancel();
                }
                return(true);
            }
            else
            {
                remain_time = 0;
                return(false);
            }
        }
コード例 #5
0
 public bool FinishTween(TweenBase tween)
 {
     if (running_tweens_.Contains(tween) && tween.isRunning)
     {
         Queue <KeyValuePair <TweenBase, float> > queue = new Queue <KeyValuePair <TweenBase, float> >();
         queue.Enqueue(Util.MakePair(tween, float.MaxValue));
         TweenHelper.UpdateQueue(queue, this);
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #6
0
 public bool FinishTween(TweenBase tween)
 {
     if (tweens_.Contains(tween) && tween.isRunning)
     {
         Queue <KeyValuePair <TweenBase, float> > queue = new Queue <KeyValuePair <TweenBase, float> >();
         queue.Enqueue(Util.MakePair(tween, float.MaxValue));
         TweenHelper.UpdateQueue(queue, this);
         return(true);
     }
     else
     {
         Debug.LogWarning("[Box.Tween] tween is not running in this handler!");
         return(false);
     }
 }