internal IList <BowlingFrame> ConvertTestDataToBowlingFrames(TestGameDataDto playedFramesPocos) { IList <BowlingFrame> playedFrames = new List <BowlingFrame>(); for (int i = 0; i < playedFramesPocos.points.Length; i++) { BowlingFrame playedFrame = BowlingFrame.CreateAndValidateFrameFromPoints(playedFramesPocos.points[i]); playedFrames.Add(playedFrame); } return(playedFrames); }