public void should_not_exception_when_create_10th_frame_more_than_10_point() { game.RollTheLastBowl(10, 10, 10); var score = game.FinalScore(); Assert.AreEqual(score, 157); }
public void varify_score_for_each_frame_of_the_game3() { inputData = new List <short[]> { new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 10, 10 } }; game = CreateNewGame(); var score = game.FinalScore(); var gameFrames = game.Frames; Assert.AreEqual(gameFrames[1].Score, 30); Assert.AreEqual(gameFrames[2].Score, 60); Assert.AreEqual(gameFrames[3].Score, 90); Assert.AreEqual(gameFrames[4].Score, 120); Assert.AreEqual(gameFrames[5].Score, 150); Assert.AreEqual(gameFrames[6].Score, 180); Assert.AreEqual(gameFrames[7].Score, 210); Assert.AreEqual(gameFrames[8].Score, 240); Assert.AreEqual(gameFrames[9].Score, 270); Assert.AreEqual(gameFrames[10].Score, 300); Assert.AreEqual(score, 300); }
public void varify_score_for_each_frame_of_the_game4() { inputData = new List <short[]> { new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 7, 3 }, new short[] { 8, 2 }, new short[] { 10, 0 }, new short[] { 9, 1 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 0 }, new short[] { 10, 7, 3 } }; game = CreateNewGame(); var score = game.FinalScore(); var gameFrames = game.Frames; Assert.AreEqual(gameFrames[1].Score, 27); Assert.AreEqual(gameFrames[2].Score, 47); Assert.AreEqual(gameFrames[3].Score, 65); Assert.AreEqual(gameFrames[4].Score, 85); Assert.AreEqual(gameFrames[5].Score, 105); Assert.AreEqual(gameFrames[6].Score, 125); Assert.AreEqual(gameFrames[7].Score, 155); Assert.AreEqual(gameFrames[8].Score, 185); Assert.AreEqual(gameFrames[9].Score, 212); Assert.AreEqual(gameFrames[10].Score, 232); Assert.AreEqual(score, 232); }
public void varify_score_for_each_frame_of_the_game2() { inputData = new List <short[]> { new short[] { 1, 4 }, new short[] { 4, 5 }, new short[] { 6, 4 }, new short[] { 5, 5 }, new short[] { 10, 0 }, new short[] { 0, 1 }, new short[] { 7, 3 }, new short[] { 6, 4 }, new short[] { 10, 0 }, new short[] { 2, 8, 6 } }; game = CreateNewGame(); var score = game.FinalScore(); var gameFrames = game.Frames; Assert.AreEqual(gameFrames[1].Score, 5); Assert.AreEqual(gameFrames[2].Score, 14); Assert.AreEqual(gameFrames[3].Score, 29); Assert.AreEqual(gameFrames[4].Score, 49); Assert.AreEqual(gameFrames[5].Score, 60); Assert.AreEqual(gameFrames[6].Score, 61); Assert.AreEqual(gameFrames[7].Score, 77); Assert.AreEqual(gameFrames[8].Score, 97); Assert.AreEqual(gameFrames[9].Score, 117); Assert.AreEqual(gameFrames[10].Score, 133); Assert.AreEqual(score, 133); }