protected override void context() { _game = new BowlingGame(); _game.Roll(9,1); for (int i = 0; i < 9; i++) { _game.Roll(2,2); } }
static void Main(string[] args) { Console.WriteLine("Bowling game"); Console.WriteLine("\nAdd your points\n"); BowlingGame game = new BowlingGame(); string Throw = Console.ReadLine(); Console.WriteLine("pisteita tahan mennessa" + game.Score); }
public MainWindow() { InitializeComponent(); BG = new BowlingGame(); DataContext = BG.Rounds; }
protected override void context() { _game = new BowlingGame(); for (int i = 0; i < 10; i++) { _game.Roll(0,0); } }
protected override void context() { _game = new BowlingGame(); for (int i = 0; i < 9; i++) _game.RollStrike(); _game.RollLastFrame(10,10,10); }
protected override void context() { _game = new BowlingGame(); _game.RollStrike(); _game.Roll(4, 6); _game.RollStrike(); _game.Roll(7, 3); _game.RollStrike(); _game.Roll(9, 1); _game.RollStrike(); _game.Roll(5, 5); _game.RollStrike(); _game.RollLastFrame(8, 2, 10); }