/// <summary> /// Draws Player 2's board. /// </summary> private void DrawP2CrackingBoard() { // Define an array of GuessSpots this.attemptsArrayP2 = new GuessSpot[this.GameControl.CodeLength, this.GameControl.AttemptsAllowed]; // Declare a temporary results label. LabelResults labelOutputResults; // Make a name label. Label p2nameLabel = new Label(); p2nameLabel.Location = new Point(this.SquareSize * this.gameControl.CodeLength * 2, this.SquareSize); p2nameLabel.Text = this.gameControl.P2.Name; NameLabelFormatter(p2nameLabel); this.Controls.Add(p2nameLabel); // Label parts of the board. Label p2guessesLabel = new Label(); p2guessesLabel.Location = new Point((this.SquareSize * this.gameControl.CodeLength) * 2, (this.SquareSize * 2) * 3 / 4); GuessesLabelFormatter(p2guessesLabel); this.Controls.Add(p2guessesLabel); Label p2resultsHeaderLabel = new Label(); p2resultsHeaderLabel.Location = new Point(this.SquareSize * this.gameControl.CodeLength * 3, (this.SquareSize * 2) * 3 / 4); ResultsHeaderLabelFormatter(p2resultsHeaderLabel); this.Controls.Add(p2resultsHeaderLabel); int xPos = (this.SquareSize * this.GameControl.CodeLength * 2); int yPos = (this.SquareSize * this.GameControl.AttemptsAllowed) + this.SquareSize; for (int y = 0; y < this.GameControl.AttemptsAllowed; y++) { GuessSpot gs; for (int x = 0; x < this.GameControl.CodeLength; x++) { gs = new GuessSpot(this.GameControl, this); GuessSpotFormatter(gs, x, y, xPos, yPos); xPos = xPos + this.SquareSize; this.Controls.Add(gs); this.attemptsArrayP2[x, y] = gs; } labelOutputResults = new LabelResults(this); this.listOfResultsP2.Add(labelOutputResults); labelOutputResults.Location = new Point(xPos, yPos); this.Controls.Add(labelOutputResults); labelOutputResults.Name = labelOutputResults.Name + y; xPos = (this.SquareSize * this.GameControl.CodeLength * 2); yPos = yPos - this.SquareSize; } foreach (GuessSpot gs in this.attemptsArrayP2) { if (gs.Row != this.GameControl.ActivePlayer.AttemptsUsed) { gs.Enabled = false; } } }
/// <summary> /// Draws Player 1's board. /// </summary> private void DrawP1CrackingBoard() { // Define an array of GuessSpots this.attemptsArrayP1 = new GuessSpot[this.GameControl.CodeLength, this.GameControl.AttemptsAllowed]; // Declare a temporary results label. LabelResults labelOutputResults; // Make a name label. Label p1nameLabel = new Label(); p1nameLabel.Location = new Point(this.SquareSize * 1 / 4, this.SquareSize); p1nameLabel.Text = this.gameControl.P1.Name; NameLabelFormatter(p1nameLabel); this.Controls.Add(p1nameLabel); // Label parts of the board. Label p1guessesLabel = new Label(); p1guessesLabel.Location = new Point(this.SquareSize * 1 / 4, (this.SquareSize * 2) * 3 / 4); GuessesLabelFormatter(p1guessesLabel); this.Controls.Add(p1guessesLabel); Label p1resultsHeaderLabel = new Label(); p1resultsHeaderLabel.Location = new Point((this.SquareSize * this.gameControl.CodeLength) + (this.SquareSize * 1 / 4), (this.SquareSize * 2) * 3 / 4); ResultsHeaderLabelFormatter(p1resultsHeaderLabel); this.Controls.Add(p1resultsHeaderLabel); int xPos = this.SquareSize * 1 / 4; int yPos = (this.SquareSize * this.GameControl.AttemptsAllowed) + this.SquareSize; for (int y = 0; y < this.GameControl.AttemptsAllowed; y++) { GuessSpot gs; for (int x = 0; x < this.GameControl.CodeLength; x++) { gs = new GuessSpot(this.GameControl, this); GuessSpotFormatter(gs, x, y, xPos, yPos); xPos = xPos + this.SquareSize; this.Controls.Add(gs); this.attemptsArrayP1[x, y] = gs; } // Player-specific value assignments. labelOutputResults = new LabelResults(this); this.listOfResultsP1.Add(labelOutputResults); labelOutputResults.Location = new Point(xPos, yPos); this.Controls.Add(labelOutputResults); labelOutputResults.Name = labelOutputResults.Name + y; // Player-specific coordinate incrementing. xPos = this.SquareSize * 1 / 4; yPos = yPos - this.SquareSize; } foreach (GuessSpot gs in this.attemptsArrayP1) { if (gs.Row != this.GameControl.ActivePlayer.AttemptsUsed) { gs.Enabled = false; } } }