コード例 #1
0
ファイル: Square.cs プロジェクト: neilguertin/Bound-in-Steel
 public void AddNeighbor(Square neighbor)
 {
     // TODO: Error handling on neighbor already exists in list
     if (!neighbors.Contains(neighbor))
     {
         neighbors.Add(neighbor);
     }
 }
コード例 #2
0
ファイル: Board.cs プロジェクト: astrodude80/Bound-in-Steel
 public Board(int rows, int cols)
 {
     this.rows = rows;
     this.cols = cols;
     board = new Square[rows, cols];
     for (int r = 0; r < rows; r++)
     {
         for (int c = 0; c < cols; c++)
         {
             board[r, c] = new Square(new Coordinate(r, c));
         }
     }
     for (int r = 0; r < rows; r++)
     {
         for (int c = 0; c < cols; c++)
         {
             if (r > 0) board[r, c].AddNeighbor(board[r - 1, c]);
             if (r < rows - 1) board[r, c].AddNeighbor(board[r + 1, c]);
             if (c > 0) board[r, c].AddNeighbor(board[r, c - 1]);
             if (c < cols - 1) board[r, c].AddNeighbor(board[r, c + 1]);
         }
     }
 }
コード例 #3
0
ファイル: Board.cs プロジェクト: neilguertin/Bound-in-Steel
        public Board(string filename)
        {
            TextReader tr = new StreamReader(filename);
            rows = int.Parse(tr.ReadLine());
            cols = int.Parse(tr.ReadLine());
            board = new Square[rows, cols];
            string line;
            int row = 0;
            while ((line = tr.ReadLine()) != null)
            {
                int col= 0;
                foreach (char ch in line.Trim())
                {
                    Coordinate coordinate = new Coordinate(row, col);
                    MapElement element;
                    switch (ch)
                    {

                        case 'X':
                            element = new Wall(coordinate);
                            break;
                        case '~':
                            element = new Water(coordinate);
                            break;
                        case '.':
                            element = new Floor(coordinate);
                            break;
                        default:
                            element = new Floor(coordinate);
                            break;
                    }
                    Square square = new Square(coordinate, element);
                    board[row, col] = square;
                    col++;
                }
                row++;
                cols = col;
            }
            rows = row;
            for (int r = 0; r < rows; r++)
            {
                for (int c = 0; c < cols; c++)
                {
                    if (r > 0)
                    {
                        Square neighbor = board[r - 1, c];
                        board[r, c].AddNeighbor(neighbor);
                    }
                    if (r < rows - 1)
                    {
                        Square neighbor = board[r + 1, c];
                        board[r, c].AddNeighbor(neighbor);
                    }
                    if (c > 0)
                    {
                        Square neighbor = board[r, c - 1];
                        board[r, c].AddNeighbor(neighbor);
                    }
                    if (c < cols - 1)
                    {
                        Square neighbor = board[r, c+ 1];
                        board[r, c].AddNeighbor(neighbor);
                    }
                }
            }

            tr.Close();
        }
コード例 #4
0
 public void AddNeighbor(Square neighbor)
 {
     // TODO: Error handling on neighbor already exists in list
     neighbors.Add(neighbor);
 }
コード例 #5
0
ファイル: Square.cs プロジェクト: astrodude80/Bound-in-Steel
 public void AddNeighbor(Square neighbor)
 {
     // TODO: Error handling on neighbor already exists in list
     neighbors.Add(neighbor);
 }