public virtual bool Equals(ECPoint other) { if (this == other) { return(true); } if (null == other) { return(false); } ECCurve c1 = this.Curve, c2 = other.Curve; bool n1 = (null == c1), n2 = (null == c2); bool i1 = IsInfinity, i2 = other.IsInfinity; if (i1 || i2) { return((i1 && i2) && (n1 || n2 || c1.Equals(c2))); } ECPoint p1 = this, p2 = other; if (n1 && n2) { // Points with null curve are in affine form, so already normalized } else if (n1) { p2 = p2.Normalize(); } else if (n2) { p1 = p1.Normalize(); } else if (!c1.Equals(c2)) { return(false); } else { // TODO Consider just requiring already normalized, to avoid silent performance degradation ECPoint[] points = new ECPoint[] { this, c1.ImportPoint(p2) }; // TODO This is a little strong, really only requires coZNormalizeAll to get Zs equal c1.NormalizeAll(points); p1 = points[0]; p2 = points[1]; } return(p1.XCoord.Equals(p2.XCoord) && p1.YCoord.Equals(p2.YCoord)); }
internal static ECPoint ImplShamirsTrick(ECPoint P, BigInteger k, ECPoint Q, BigInteger l) { ECCurve curve = P.Curve; ECPoint infinity = curve.Infinity; // TODO conjugate co-Z addition (ZADDC) can return both of these ECPoint PaddQ = P.Add(Q); ECPoint PsubQ = P.Subtract(Q); ECPoint[] points = new ECPoint[] { Q, PsubQ, P, PaddQ }; curve.NormalizeAll(points); ECPoint[] table = new ECPoint[] { points[3].Negate(), points[2].Negate(), points[1].Negate(), points[0].Negate(), infinity, points[0], points[1], points[2], points[3] }; byte[] jsf = WNafUtilities.GenerateJsf(k, l); ECPoint R = infinity; int i = jsf.Length; while (--i >= 0) { int jsfi = jsf[i]; // NOTE: The shifting ensures the sign is extended correctly int kDigit = ((jsfi << 24) >> 28), lDigit = ((jsfi << 28) >> 28); int index = 4 + (kDigit * 3) + lDigit; R = R.TwicePlus(table[index]); } return(R); }
public static WNafPreCompInfo Precompute(ECPoint p, int width, bool includeNegated) { ECCurve c = p.Curve; WNafPreCompInfo wnafPreCompInfo = GetWNafPreCompInfo(c.GetPreCompInfo(p)); ECPoint[] preComp = wnafPreCompInfo.PreComp; if (preComp == null) { preComp = new ECPoint[] { p }; } int preCompLen = preComp.Length; int reqPreCompLen = 1 << System.Math.Max(0, width - 2); if (preCompLen < reqPreCompLen) { ECPoint twiceP = wnafPreCompInfo.Twice; if (twiceP == null) { twiceP = preComp[0].Twice().Normalize(); wnafPreCompInfo.Twice = twiceP; } preComp = ResizeTable(preComp, reqPreCompLen); /* * TODO Okeya/Sakurai paper has precomputation trick and "Montgomery's Trick" to speed this up. * Also, co-Z arithmetic could avoid the subsequent normalization too. */ for (int i = preCompLen; i < reqPreCompLen; i++) { /* * Compute the new ECPoints for the precomputation array. The values 1, 3, 5, ..., * 2^(width-1)-1 times p are computed */ preComp[i] = twiceP.Add(preComp[i - 1]); } /* * Having oft-used operands in affine form makes operations faster. */ c.NormalizeAll(preComp); } wnafPreCompInfo.PreComp = preComp; if (includeNegated) { ECPoint[] preCompNeg = wnafPreCompInfo.PreCompNeg; int pos; if (preCompNeg == null) { pos = 0; preCompNeg = new ECPoint[reqPreCompLen]; } else { pos = preCompNeg.Length; if (pos < reqPreCompLen) { preCompNeg = ResizeTable(preCompNeg, reqPreCompLen); } } while (pos < reqPreCompLen) { preCompNeg[pos] = preComp[pos].Negate(); ++pos; } wnafPreCompInfo.PreCompNeg = preCompNeg; } c.SetPreCompInfo(p, wnafPreCompInfo); return(wnafPreCompInfo); }