public GuildHandler(DataService data, DiscordSocketClient client, LogHandler log, ScheduleHandler schedule) { Console.WriteLine("Setting up GuildHandler..."); _log = log; _data = data; _client = client; _schedule = schedule; _client.GuildAvailable += GuildAvailableEventHandler; _client.GuildUnavailable += GuildUnavailableEventHandler; _client.Ready += ReadyEventHandler; }