public async void Init() { _discordConfig = JsonConvert.DeserializeObject <DiscordConfig>(Utils.FileHandler.Read("_discordConfig.json")); Client = new DiscordSocketClient(); Client.Log += DiscordLog; Client.MessageReceived += MessageReceived; Client.Ready += ClientReady; IsReady = false; await Client.LoginAsync(TokenType.Bot, _discordConfig.Token); await Client.StartAsync(); }
public async void Init() { _discordConfig = JsonConvert.DeserializeObject <DiscordConfig>(Utils.FileHandler.Read("_discordConfig.json")); Client = new DiscordSocketClient(); Client.Log += DiscordLog; Client.MessageReceived += MessageReceived; Client.Ready += ClientReady; IsReady = false; _gen = new Random(); _buffer = new StringBuilder(); _game = new GameController(this, _gen); await Client.LoginAsync(TokenType.Bot, _discordConfig.Token); await Client.StartAsync(); }