public async Task ConfigureAsyc() { Assembly a = Assembly.GetExecutingAssembly(); await _commands.AddModulesAsync(a); await _updater.UpdateObservers("ConfigureAsyc run"); }
private async Task Client_Ready() { await Client.SetGameAsync("scrubs like you"); await Console.UpdateObservers("Bot connected"); await Console.UpdateObservers("can connect to"); using (var db = new BotDbContext()) { if (GuildUpdate != null) { foreach (var guild in Client.Guilds) { try { var dbguild = db.Guilds.SingleOrDefault(g => g.GuildId == (long)guild.Id); if (dbguild == null) { dbguild = new Guild() { GuildId = (long)guild.Id, GuildName = guild.Name }; dbguild = db.Guilds.Add(dbguild); await Console.UpdateObservers($"Added guild: {dbguild.GuildName} to db"); } else { dbguild.GuildName = guild.Name; }; foreach (SocketTextChannel channel in guild.TextChannels) { var dbchannel = dbguild.GuildChannels.SingleOrDefault(c => c.ChannelId == (long)channel.Id); if (dbchannel == null) { dbchannel = new Channel { ChannelId = (long)channel.Id, Name = channel.Name }; dbguild.GuildChannels.Add(dbchannel); await Console.UpdateObservers($"Added channel: {dbchannel.Name} to db"); } else { dbchannel.Name = channel.Name; } await Console.UpdateObservers($"Added {dbguild.GuildName} > {dbchannel.Name} has {dbchannel.ChannelCommands.Count} commands"); } await db.SaveChangesAsync(); await GuildUpdate.UpdateObservers(db.Guilds.ToList()); } catch (Exception e) { Debug.WriteLine(e); } } } } //var data = await (new FileData("Config/GuildConfig.json")).GetObjectFromJson<BotConfig>(); // console.UpdateObservers($"{guild.Name} channel count {guild.Channels.Count} id {guild.Id}"); }