private void Start() { groundDangerFollower = gameObject.GetComponent <GroundDangerSpawner_Follow>(); groundDangerRandom = gameObject.GetComponent <GroundDangerSpawner_Random>(); adds = gameObject.GetComponent <AddSpawner>(); bulletHell = gameObject.GetComponent <BulletHellSpawner>(); translator = gameObject.GetComponent <BounceTranslate>(); health = gameObject.GetComponent <Health>(); EnterWaiting(); }
private void Start() { groundDangerRandom = gameObject.GetComponent <GroundDangerSpawner_Random>(); adds = gameObject.GetComponent <AddSpawner>(); bulletHell = gameObject.GetComponent <BulletHellSpawner>(); health = gameObject.GetComponent <Health>(); agent = gameObject.GetComponent <NavMeshAgent>(); agent.speed = movespeed[0]; player = GameObject.FindWithTag("Player"); EnterMoveToPosition(); }