コード例 #1
0
ファイル: BosUIUtils.cs プロジェクト: OlegGelezcov/boscs
        public TutorialFinger CreateTutorialFinger(TutorialFingerData data)
        {
            GameObject prefab   = Services.ResourceService.Prefabs.GetPrefab("finger");
            GameObject instance = GameObject.Instantiate(prefab);

            instance.GetComponent <RectTransform>().SetParent(Services.ViewService.GetCanvasTransform(CanvasType.UI), false);
            var fingerView = instance.GetComponent <TutorialFinger>();

            fingerView.Setup(data);
            return(fingerView);
        }
コード例 #2
0
        public void Setup(TutorialFingerData data)
        {
            Data = data;
            GetComponent <RectTransform>().anchoredPosition = data.Position;

            if (data.IsTooltipVisible)
            {
                tooltipParent.gameObject.Activate();
                tooltipText.text = data.TooltipText;
                SetupTooltipLayout(data);
                var colorData = AnimUtils.GetColorAnimData(tooltipText.color.ChangeAlpha(0), tooltipText.color, 0.3f, EaseType.EaseInOutQuad, tooltipText.GetComponent <RectTransform>(), BosAnimationMode.Single);
                tooltipText.gameObject.GetOrAdd <ColorAnimator>().StartAnimation(colorData);
            }
            else
            {
                tooltipParent.gameObject.Deactivate();
            }

            if (Data.Timeout > 0f)
            {
                StartCoroutine(RemoveAfterTimeout(Data.Timeout));
            }
        }
コード例 #3
0
 private void SetupTooltipLayout(TutorialFingerData data)
 {
     textLayout.preferredWidth      = data.TooltipWidth;
     tooltipParent.anchoredPosition = data.TooltipPosition;
     tooltipParent.localScale       = data.TooltipScale;
 }