public async Task SinglePunchTest() { this.model = new HumanoidModel(); this.core.Initialize(); foreach (var player in this.players) { model.Initialize(this.core, player); await this.UpdateAndWaitAsync(model, 10, 0); this.PressButtonAsync(this.core.KeyboardInput[player.InputIndex].Buttons[0], 1) .FireAndForget(); await this.UpdateAndWaitAsync(model, 1, 0); Assert.IsTrue(model.DesiredParameters.Punch); await this.UpdateAndWaitAsync(model, 1, 0); Assert.IsFalse(model.DesiredParameters.Punch); } }
public async Task RushPunchSuccessTest() { this.model = new HumanoidModel(); this.core.Initialize(); foreach (var player in this.players) { model.Initialize(this.core, player); this.ClearButton(this.core.KeyboardInput[player.InputIndex].Buttons[0]); await Task.Delay(400); await this.UpdateAndWaitAsync(model, 10, 0); this.UpdateAndWaitAsync(model, 100, 30).FireAndForget(); this.RepeatButtonAsync(this.core.KeyboardInput[player.InputIndex].Buttons[0], 1, 100, 5) .FireAndForget(); await Task.Delay(100); //Assert.IsTrue(model.DesiredParameters.Punch); Assert.IsFalse(model.DesiredParameters.RushPunch); await Task.Delay(200); Assert.IsTrue(model.DesiredParameters.RushPunch); await Task.Delay(400); Assert.IsTrue(model.DesiredParameters.RushPunch); await Task.Delay(400); Assert.IsFalse(model.DesiredParameters.Punch); Assert.IsFalse(model.DesiredParameters.RushPunch); } }