コード例 #1
0
        // Uses depth-first search to check if the graph induced by the subgraph given as a parameter is connected
        // In other words, we retreive all edges from the original graph and check the subgraph for connectedness
        public static bool Connected(Graph graph, BitSet subgraph)
        {
            // Vertices that are visited
            Set<int> visited = new Set<int>();

            // Stack of vertices yet to visit
            Stack<int> stack = new Stack<int>();

            // Initial vertex
            int s = subgraph.First();
            stack.Push(s);

            // Continue while there are vertices on the stack
            while (stack.Count > 0)
            {
                int v = stack.Pop();

                // If we have not encountered this vertex before, then we check for all neighbors if they are part of the subgraph
                // If a neighbor is part of the subgraph it means that we have to push it on the stack to explore it at a later stage
                if (!visited.Contains(v))
                {
                    visited.Add(v);

                    foreach (int w in graph.OpenNeighborhood(v))
                        if (subgraph.Contains(w))
                            stack.Push(w);
                }
            }

            // If we visited an equal number of vertices as there are vertices in the subgraph then the subgraph is connected
            return visited.Count == subgraph.Count;
        }
コード例 #2
0
        // Constructs the actual width values
        private static void ConstructTree(Graph graph, BitSet A)
        {
            long min = A.Count == 1 ? 0 : long.MaxValue;
            int n = graph.Size;
            int v = -1;     // v is the vertex that if we remove it from A, we have the smallest number of neighbors
            BitSet optimal = new BitSet(0, n);

            Set<BitSet> subsets = new Set<BitSet>(new BitSet(0, n));
            foreach (int a in A)
            {
                Set<BitSet> newSubsets = new Set<BitSet>();
                foreach (BitSet j in subsets)
                {
                    BitSet subset = j + a;
                    BitSet inverse = A - subset;

                    if (subset.Equals(A)) continue; // only consider strict subsets

                    if (!Width.ContainsKey(subset))
                        ConstructTree(graph, subset);

                    if (!Width.ContainsKey(inverse))
                        ConstructTree(graph, inverse);

                    newSubsets.Add(subset); // add this for the next iteration

                    long max = Math.Max(Width[subset], Width[inverse]); // either S or A\S will be the bottleneck

                    if (max < min)
                    {
                        min = max;
                        optimal = subset; // it doesn't matter if we take j + a or A - (j + a), since when retrieving the tree we split them anyway

                        if (inverse.Count == 1)
                            v = inverse.First();
                    }
                }

                subsets.AddRange(newSubsets);
            }

            v = v == -1 ? A.First() : v;
            BitSet nv = graph.OpenNeighborhood(v) * (graph.Vertices - (A - v));
            Set<BitSet> un = new Set<BitSet>();
            foreach (BitSet _base in Neighborhoods[A - v])
            {
                un.Add(_base - v);          // previous neighbor without v is a possible new neighborhood
                un.Add((_base - v) + nv);   // previous neighbor without v, unioned with the neighborhood of v is a possible new neighborhood
            }
            Neighborhoods[A] = un;
            Cuts[A] = Neighborhoods[A].Count;

            Width[A] = Math.Max(min, Cuts[A]);  // Actual possible width to get to this cut
            OptimalChild[A] = optimal;
        }