public static void Postfix(PlayerControl __instance, PlayerControl PAIBDFDMIGK, bool __state) { // Collect dead player info DeadPlayer deadPlayer = new DeadPlayer(PAIBDFDMIGK, DateTime.UtcNow, DeathReason.Kill, __instance); GameHistory.deadPlayers.Add(deadPlayer); // Reset killer to crewmate if __state if (__state) { __instance.Data.IsImpostor = false; } // Lover suicide trigger on murder if ((Lovers.lover1 != null && PAIBDFDMIGK == Lovers.lover1) || (Lovers.lover2 != null && PAIBDFDMIGK == Lovers.lover2)) { PlayerControl otherLover = PAIBDFDMIGK == Lovers.lover1 ? Lovers.lover2 : Lovers.lover1; if (PlayerControl.LocalPlayer == PAIBDFDMIGK && otherLover != null && !otherLover.Data.IsDead && Lovers.bothDie) // Only the dead lover sends the rpc { MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.LoverSuicide, Hazel.SendOption.None, -1); writer.Write(otherLover.PlayerId); AmongUsClient.Instance.FinishRpcImmediately(writer); RPCProcedure.loverSuicide(otherLover.PlayerId); } } // Child died if (Child.child != null && PAIBDFDMIGK == Child.child) { MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ChildDied, Hazel.SendOption.None, -1); AmongUsClient.Instance.FinishRpcImmediately(writer); RPCProcedure.childDied(); } }
static void Prefix(UnityEngine.Object obj) { if (ExileController.Instance != null && obj == ExileController.Instance.gameObject) { // Reset custom button timers where necessary CustomButton.MeetingEndedUpdate(); // Jester win condition if (Jester.jester != null && ExileController.Instance.exiled != null && ExileController.Instance.exiled.PlayerId == Jester.jester.PlayerId) { MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.JesterWin, Hazel.SendOption.None, -1); AmongUsClient.Instance.FinishRpcImmediately(writer); RPCProcedure.jesterWin(); } // Child win condition if (Child.child != null && ExileController.Instance.exiled != null && ExileController.Instance.exiled.PlayerId == Child.child.PlayerId) { MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ChildDied, Hazel.SendOption.None, -1); AmongUsClient.Instance.FinishRpcImmediately(writer); RPCProcedure.childDied(); } } }
static void Postfix(byte ACCJCEHMKLN, MessageReader HFPCBBHJIPJ) { byte packetId = ACCJCEHMKLN; MessageReader reader = HFPCBBHJIPJ; switch (packetId) { // Main Controls case (byte)CustomRPC.ResetVaribles: RPCProcedure.resetVariables(); break; case (byte)CustomRPC.ForceEnd: RPCProcedure.forceEnd(); break; case (byte)CustomRPC.SetRole: byte roleId = HFPCBBHJIPJ.ReadByte(); byte playerId = HFPCBBHJIPJ.ReadByte(); RPCProcedure.setRole(roleId, playerId); break; // Role functionality case (byte)CustomRPC.JesterWin: RPCProcedure.jesterWin(); break; case (byte)CustomRPC.EngineerFixLights: RPCProcedure.engineerFixLights(); break; case (byte)CustomRPC.EngineerUsedRepair: RPCProcedure.engineerUsedRepair(); break; case (byte)CustomRPC.JanitorClean: RPCProcedure.janitorClean(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.SheriffKill: RPCProcedure.sheriffKill(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.TimeMasterRewindTime: RPCProcedure.timeMasterRewindTime(); break; case (byte)CustomRPC.MedicSetShielded: RPCProcedure.medicSetShielded(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.ShieldedMurderAttempt: RPCProcedure.shieldedMurderAttempt(); break; case (byte)CustomRPC.TimeMasterRevive: RPCProcedure.timeMasterRevive(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.ShifterShift: RPCProcedure.shifterShift(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.SwapperSwap: byte playerId1 = HFPCBBHJIPJ.ReadByte(); byte playerId2 = HFPCBBHJIPJ.ReadByte(); RPCProcedure.swapperSwap(playerId1, playerId2); break; case (byte)CustomRPC.SeerReveal: RPCProcedure.seerReveal(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.MorphlingMorph: RPCProcedure.morphlingMorph(HFPCBBHJIPJ.ReadByte()); break; case (byte)CustomRPC.CamouflagerCamouflage: RPCProcedure.camouflagerCamouflage(); break; case (byte)CustomRPC.ChildDied: RPCProcedure.childDied(); break; case (byte)CustomRPC.LoverSuicide: RPCProcedure.loverSuicide(HFPCBBHJIPJ.ReadByte()); break; } }