コード例 #1
0
        private static void PositionVertical(BonsaiNode node)
        {
            BonsaiNode parent = node.Parent;

            if (parent != null)
            {
                float ySeperation = parent.ChildCount() == 1
          ? FormatPositioning.yLevelSeparation / 2f
          : FormatPositioning.yLevelSeparation;

                float x = node.Position.x;
                float y = parent.Position.y + parent.Size.y + ySeperation;
                node.Position = new Vector2(x, y);
            }
        }
コード例 #2
0
        private static void PositionHorizontal(BonsaiNode node, FormatPositioning positioning)
        {
            float xCoord;

            int childCount = node.ChildCount();

            // If it is a parent of 2 or more children then center in between the children.
            if (childCount > 1)
            {
                // Get the x-midpoint between the first and last children.
                Vector2 firstChildPos = node.GetChildAt(0).Center;
                Vector2 lastChildPos  = node.GetChildAt(childCount - 1).Center;
                float   xMid          = (firstChildPos.x + lastChildPos.x) / 2f;

                xCoord = xMid;
                positioning.xIntermediate = xMid;
            }

            // A node with 1 child, place directly above child.
            else if (childCount == 1)
            {
                xCoord = positioning.xIntermediate;
            }

            // A leaf node
            else
            {
                float branchWidth = MaxWidthForBranchList(node);
                positioning.xLeaf += 0.5f * (positioning.lastLeafWidth + branchWidth) + FormatPositioning.xLeafSeparation;

                xCoord = positioning.xLeaf;
                positioning.xIntermediate = positioning.xLeaf;
                positioning.lastLeafWidth = branchWidth;
            }

            // Set to 0 on the y-axis for this pass.
            node.Center = new Vector2(xCoord, 0f);
        }
コード例 #3
0
        public static void DrawNodeConnections(CanvasTransform t, BonsaiNode node)
        {
            if (node.ChildCount() == 0)
            {
                return;
            }

            var prefs = BonsaiPreferences.Instance;

            Color connectionColor = prefs.defaultConnectionColor;
            float connectionWidth = prefs.defaultConnectionWidth;

            if (node.Behaviour.GetStatusEditor() == Core.BehaviourNode.StatusEditor.Running)
            {
                connectionColor = prefs.runningStatusColor;
                connectionWidth = prefs.runningConnectionWidth;
            }

            // Start the Y anchor coord at the tip of the Output port.
            float yoffset = node.RectPositon.yMax;

            // Calculate the anchor position.
            float anchorX = node.RectPositon.center.x;
            float anchorY = (yoffset + node.GetNearestInputY()) / 2f;

            // Anchor line, between the first and last child.

            // Find the min and max X coords between the children and the parent.
            node.GetBoundsX(out float anchorLineStartX, out float anchorLineEndX);

            // Get start and end positions of the anchor line (The common line where the parent and children connect).
            var anchorLineStart = new Vector2(anchorLineStartX, anchorY);
            var anchorLineEnd   = new Vector2(anchorLineEndX, anchorY);

            // The tip where the parent starts its line to connect to the anchor line.
            var parentAnchorTip = new Vector2(anchorX, yoffset);

            // The point where the parent connects to the anchor line.
            var parentAnchorLineConnection = new Vector2(anchorX, anchorY);

            // Draw the lines from the calculated positions.
            DrawLineCanvasSpace(
                t,
                parentAnchorTip,
                parentAnchorLineConnection,
                connectionColor,
                connectionWidth);

            DrawLineCanvasSpace(
                t,
                anchorLineStart,
                anchorLineEnd,
                prefs.defaultConnectionColor,
                prefs.defaultConnectionWidth);

            foreach (BonsaiNode child in node.Children)
            {
                // Get the positions to draw a line between the node and the anchor line.
                Vector2 center = child.InputRect.center;
                var     anchorLineConnection = new Vector2(center.x, anchorY);

                // The node is running, hightlight the connection.
                if (child.Behaviour.GetStatusEditor() == Core.BehaviourNode.StatusEditor.Running)
                {
                    DrawLineCanvasSpace(
                        t,
                        center,
                        anchorLineConnection,
                        prefs.runningStatusColor,
                        prefs.runningConnectionWidth);

                    // Hightlight the portion of the anchorline between the running child and parent node.
                    DrawLineCanvasSpace(
                        t,
                        anchorLineConnection,
                        parentAnchorLineConnection,
                        prefs.runningStatusColor,
                        prefs.runningConnectionWidth);
                }
                else
                {
                    // The node is not running, draw a default connection.
                    DrawLineCanvasSpace(
                        t,
                        anchorLineConnection,
                        center,
                        prefs.defaultConnectionColor,
                        prefs.defaultConnectionWidth);
                }
            }
        }