public AbstractExplosion(Game game, Player player, Vector3 position, GameTime gameTime) : base(game) { creationTime = gameTime.TotalGameTime; modelPosition = new Vector3(position.X, 0, position.Z); range = player.PlayerProfile.BombRange; player = player; models = ModelList.GetInstance(); KillingPlayer = false; }
public AbstractBomb(Game game, Vector3 modelPosition, Player player, GameTime gameTime) : base(game) { this.modelPosition = modelPosition; this.player = player; creationTime = gameTime.TotalGameTime; range = player.PlayerProfile.BombRange; isCollidable = false; boundingSphere = new BoundingSphere(modelPosition, 5.0f); }
public ElectricBomb(Game game, Vector3 modelPosition, Player player, GameTime gameTime) : base(game, modelPosition, player, gameTime) { }
public MudExplosion(Game game, Player player, Vector3 position, GameTime gameTime) : base(game, player, position, gameTime) { color = new Vector3(128, 0, 128); Initialize(); }
public MudBombExplosionEvent(AbstractBomb bomb, Player player) : base(bomb, player) { }
public ElectricBombExplosionEvent(AbstractBomb bomb, Player player) : base(bomb, player) { }
public ElectricExplosion(Game game, Player player, Vector3 position, GameTime gameTime) : base(game, player, position, gameTime) { color = new Vector3(255, 255, 0); Initialize(); }
/// <summary> /// konstruktor /// </summary> /// <param name="model">explodujici bomba</param> /// <param name="player">hrac ktery bombu polozil</param> public AbstractBombExplosionEvent(AbstractBomb model, Player player) : base(model) { this.player = player; }
/// <summary> /// konstruktor eventu pro kolize hrace s predmetem /// </summary> /// <param name="player">kolidujici hrac</param> /// <param name="model">kolidujici objekt</param> public EnemyCollision(Player player, AbstractGameModel model) : base(model) { Player = player; }
/// <summary> /// konstruktor /// </summary> /// <param name="model">exploze</param> /// <param name="player">hrac ktery bombu polozil</param> public AbstractExplosionEvent(AbstractExplosion model, Player player) : base(model) { Player = player; }
public ElectricExplosionEvent(AbstractExplosion model, Player player) : base(model, player) { }
public WaterExplosionEvent(AbstractExplosion model, Player player) : base(model, player) { }
/// <summary> /// konstruktor eventu pro kolize hrace s predmetem /// </summary> /// <param name="player">kolidujici hrac</param> /// <param name="model">kolidujici objekt</param> public WallCollisionEvent(Player player, AbstractGameModel model) : base(model) { Player = player; }
public WaterExplosion(Game game, Player player, Vector3 position, GameTime gameTime) : base(game, player, position, gameTime) { color = new Vector3(0, 0, 255); Initialize(); }