/// <summary> /// konstruktor /// </summary> /// <param name="model">exploze</param> /// <param name="player">hrac ktery bombu polozil</param> public AbstractExplosionEvent(AbstractExplosion model, Player player) : base(model) { Player = player; }
public void AddExplosion(AbstractExplosion explosion) { explosions.Add(explosion); }
public ElectricExplosionEvent(AbstractExplosion model, Player player) : base(model, player) { }
public WaterExplosionEvent(AbstractExplosion model, Player player) : base(model, player) { }
/// <summary> /// konstruktor /// </summary> /// <param name="model">exploze</param> /// <param name="player">hrac ktery bombu polozil</param> public AbstractExplosionEvent(AbstractExplosion model, AbstractPlayer player) : base(model) { this.player = player; }
public CommonExplosionEvent(AbstractExplosion model, AbstractPlayer player) : base(model, player) { }