private void FormGame_KeyDown(object sender, KeyEventArgs e) { if (timerGameOver.Enabled) { switch (e.KeyCode) { case Keys.Left: board.MovePlayer(Arrows.left); break; case Keys.Right: board.MovePlayer(Arrows.right); break; case Keys.Up: board.MovePlayer(Arrows.up); break; case Keys.Down: board.MovePlayer(Arrows.down); break; case Keys.Space: board.PutBomb(); break; } } }
private void FormGame_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: board.MovePlayer(Arrows.left); break; case Keys.Right: board.MovePlayer(Arrows.right); break; case Keys.Up: board.MovePlayer(Arrows.up); break; case Keys.Down: board.MovePlayer(Arrows.dawn); break; } }