private bool HandleCollision(FlameCell flame) { if (CheckCell2CellCollision(flame)) { Blow(); return(true); } return(false); }
private bool HandleCollision(FlameCell flame) { if (CheckCell2CellCollision(flame)) { Blow(); return true; } return false; }
public void SetFrom(FlameCell f) { cx = f.cx; cy = f.cy; }
private bool HandleCollision(FlameCell cell) { GetField().KillPlayer(this); return true; }