protected virtual void FireKeyReleased(int playerIndex, KeyCode key, int index) { KeyEventArg eventArg = new KeyEventArg(key, playerIndex); NotifyKeyReleased(ref eventArg); ClearKeyRepeat(ref eventArg, index); }
protected void NotifyKeyPressed(ref KeyEventArg eventArg) { for (int i = 0; i < keyListeners.Count; ++i) { keyListeners[i].OnKeyPressed(eventArg); } }
public KeyEvent Init(KeyEventArg arg, KeyState state) { this.arg = arg; this.state = state; return this; }
private void ClearKeyRepeat(ref KeyEventArg eventArg, int index) { if (KeyEventArg.Equals(ref eventArg, ref keyRepeats[index].eventArg)) { keyRepeats[index] = KeyRepeatInfo.None; } }
public bool OnKeyPressed(KeyEventArg arg) { KeyCode key = arg.key; if (key == KeyCode.Space) { m_stepByStep = !m_stepByStep; } else if (key == KeyCode.Right) { if (m_stepByStep) { m_shouldRunStep = true; } else { bool shiftPressed = m_inputManager.IsShiftPressed(); bool ctrlPressed = m_inputManager.IsControlPressed(); bool altPressed = m_inputManager.IsAltPressed(); if (shiftPressed && ctrlPressed && altPressed) { m_skipTime = 60.0f; } else if (shiftPressed && ctrlPressed) { m_skipTime = 30.0f; } else if (shiftPressed) { m_skipTime = 10.0f; } else if (ctrlPressed) { m_skipTime = 5.0f; } else { m_skipTime = 1.0f; } } } else { int skip; if (m_frameSkipLookup.TryGetValue(key, out skip)) { m_frameSkip = skip; } } return false; }
public override bool OnKeyPressed(KeyEventArg e) { if (base.OnKeyPressed(e)) { return true; } if (e.key == KeyCode.Oem8) { ToggleConsole(); return true; } return false; }
public void FireKeyRepeated(KeyEventArg arg) { NotifyKeyRepeated(ref arg); }
public void SetKeyPressed(KeyEventArg arg, bool flag) { if (arg.playerIndex != -1) { m_gamePads[arg.playerIndex].SetButtonPressed(arg.key, flag); } else { m_keyboard.SetKeyPressed(arg.key, flag); } }
private void SetKeyRepeat(ref KeyEventArg eventArg, int index) { keyRepeats[index] = new KeyRepeatInfo(eventArg, Application.CurrentTime + 0.5f); }
public void FireKeyPressed(KeyEventArg arg) { NotifyKeyPressed(ref arg); }
protected virtual bool OnConfirmPressed(KeyEventArg arg) { if (confirmButton != null) { OnConfirmButtonPress(confirmButton); return true; } return false; }
public KeyRepeatInfo(KeyEventArg eventArg, float timestamp) { this.eventArg = eventArg; this.timestamp = timestamp; }
protected void NotifyKeyRepeated(ref KeyEventArg eventArg) { for (int i = 0; i < keyListeners.Count; ++i) { keyListeners[i].OnKeyRepeated(eventArg); } }
public static bool Equals(ref KeyEventArg a, ref KeyEventArg b) { return a.key == b.key && a.playerIndex == b.playerIndex; }
public virtual bool OnKeyReleased(KeyEventArg arg) { if (!m_console.IsVisible) { m_keyBindings.OnKeyReleased(arg); } return HandleEvent(keyEvent.Init(arg, KeyState.Released)); }
public virtual bool OnKeyRepeated(KeyEventArg arg) { return HandleEvent(keyEvent.Init(arg, KeyState.Repeated)); }
protected override bool OnCancelPressed(KeyEventArg arg) { GameController gc = CurrentController as GameController; gc.ShowPauseScreen(); return true; }
public bool OnKeyPressed(KeyEventArg arg) { KeyCode code = arg.key; String cmd = FindCmd(code); if (cmd != null) { TryExecuteCommand(cmd); return true; } return false; }
public static bool Equals(ref KeyRepeatInfo a, ref KeyRepeatInfo b) { return(KeyEventArg.Equals(ref a.eventArg, ref b.eventArg)); }
public bool OnKeyRepeated(KeyEventArg arg) { KeyEntry entry = new KeyEntry(arg, KeyState.Repeated); AddKeyEntry(ref entry); return false; }
private bool OnKeyPressed(ref KeyEventArg e) { KeyCode key = e.key; if (e.IsCtrlPressed()) { if (key == KeyCode.Left) { MoveCursorWordLeft(); return true; } if (key == KeyCode.Right) { MoveCursorWordRight(); return true; } if (key == KeyCode.Up) { ScrollUp(); return true; } if (key == KeyCode.Down) { ScrollDown(); return true; } if (key == KeyCode.A) { MoveCursorHome(); return true; } if (key == KeyCode.E) { MoveCursorEnd(); return true; } } if (e.IsShiftPressed()) { char bindShiftChr; if (keyShiftBindings.TryGetValue(key, out bindShiftChr)) { EnterChar(bindShiftChr); return true; } } if (key >= KeyCode.A && key <= KeyCode.Z) { char chr = (char)key; if (!e.IsShiftPressed()) { chr = char.ToLower(chr); } EnterChar(chr); return true; } if (key >= KeyCode.D0 && key <= KeyCode.D9 || key == KeyCode.Space) { EnterChar((char)key); return true; } if (key == KeyCode.Left) { MoveCursorLeft(); return true; } if (key == KeyCode.Right) { MoveCursorRight(); return true; } if (key == KeyCode.Up) { PrevHistory(); return true; } if (key == KeyCode.Down) { NextHistory(); return true; } if (key == KeyCode.Back) { DeletePrevChar(); return true; } if (key == KeyCode.Delete) { DeleteNextChar(); return true; } if (key == KeyCode.Enter) { TryExecuteCommand(); return true; } if (key == KeyCode.Tab) { DoAutoComplete(); return true; } if (key == KeyCode.Home) { MoveCursorHome(); return true; } if (key == KeyCode.End) { MoveCursorEnd(); return true; } if (key == KeyCode.Escape) { Clear(); return true; } char bindChr; if (keyBindings.TryGetValue(key, out bindChr)) { EnterChar(bindChr); return true; } return false; }
protected virtual bool OnCancelPressed(KeyEventArg arg) { if (cancelButton != null) { OnCancelButtonPress(cancelButton); } else { Finish(); } return true; }
public static bool Equals(ref KeyEventArg a, ref KeyEventArg b) { return(a.key == b.key && a.playerIndex == b.playerIndex); }
private bool OnKeyReleased(ref KeyEventArg e) { return false; }
public bool OnKeyRepeated(KeyEventArg arg) { KeyCode code = arg.key; return FindCmd(code) != null; }
private bool OnKeyRepeat(ref KeyEventArg e) { KeyCode key = e.key; if (key >= KeyCode.A && key <= KeyCode.Z || key >= KeyCode.D0 && key <= KeyCode.D9) { return OnKeyPressed(ref e); } if (key == KeyCode.Left || key == KeyCode.Right || key == KeyCode.Back || key == KeyCode.Delete) { return OnKeyPressed(ref e); } if (e.IsCtrlPressed()) { if (key == KeyCode.Up || key == KeyCode.Down) { return OnKeyPressed(ref e); } } if (keyBindings.ContainsKey(key)) { return OnKeyPressed(ref e); } return false; }
public bool OnKeyReleased(KeyEventArg arg) { if (m_frameSkipLookup.ContainsKey(arg.key)) { m_frameSkip = 0; return true; } return false; }
public bool OnKeyRepeated(KeyEventArg arg) { return false; }
public KeyEntry(KeyEventArg arg, KeyState state) { this.arg = arg; this.state = state; }