public MainMenu(Game game, SpriteBatch spriteBatch, Screen parent) : base(game, spriteBatch, parent) { backgroundFile = "Images/mainMenu"; items = new List <MenuItem>(5); Button b = new Button(this, new Action(start), "Start"); b.Position = new Vector2(300, 100); items.Add(b); NumericButton nb = new NumericButton(this, "Players"); nb.Position = new Vector2(300, 200); nb.MinValue = 2; nb.MaxValue = 4; nb.Value = 2; items.Add(nb); nb = new NumericButton(this, "Rounds"); nb.Position = new Vector2(300, 300); nb.MinValue = 1; nb.MaxValue = 10; nb.Value = 4; items.Add(nb); b = new Button(this, new Action(Game.Exit), "Exit"); b.Position = new Vector2(300, 400); items.Add(b); }
public MainMenu(Game game, SpriteBatch spriteBatch, Screen parent) : base(game, spriteBatch, parent) { backgroundFile = "Images/mainMenu"; items = new List<MenuItem>(5); Button b = new Button(this, new Action(start), "Start"); b.Position = new Vector2(300, 100); items.Add(b); NumericButton nb = new NumericButton(this, "Players"); nb.Position = new Vector2(300, 200); nb.MinValue = 2; nb.MaxValue = 4; nb.Value = 2; items.Add(nb); nb = new NumericButton(this, "Rounds"); nb.Position = new Vector2(300, 300); nb.MinValue = 1; nb.MaxValue = 10; nb.Value = 4; items.Add(nb); b = new Button(this, new Action(Game.Exit), "Exit"); b.Position = new Vector2(300, 400); items.Add(b); }