//private void player_KeyDown(object sender, System.Windows.Input.KeyEventArgs e) private void player_KeyDown(object sender, RawKeyInputEventArg e) { if (e.DeviceHnd != this.device) { return; } if (ctrl.keyState.ContainsKey(e.Key)) { ctrl.keyState[e.Key] = true; } if (ctrl.walkKeyBinding.ContainsKey(e.Key)) { if (GameManager.currGameMgr.isGaming && acceptMovement && !isMoving) { WalkDirection dir = ctrl.walkKeyBinding[e.Key]; currDir = dir; if (validateOneStep(dir)) { moveOneStep(dir); } } } }
private void player_KeyUp(object sender, RawKeyInputEventArg e) { if (e.DeviceHnd != this.device) { return; } if (ctrl.keyState.ContainsKey(e.Key)) { ctrl.keyState[e.Key] = false; } if (currOwnedBombs > 0 && e.Key == ctrl.layBombKey) { ownedBombs.Dequeue().lay(); } }
void MW_PreviewKeyUp(object sender, RawKeyInputEventArg e) { Utility.MW.mdaSe.Stop(); Utility.MW.mdaSe.Source = new Uri("Musics/ok.mp3",UriKind.Relative); Utility.MW.mdaSe.Play(); if (devices.Contains(e.DeviceHnd)) { int slotIdx = devices.IndexOf(e.DeviceHnd); if (lockSelectedDummyPlayerIdx[slotIdx] != -1) { switch (e.Key) { case Key.Right: selectedDummyPlayerIdx[slotIdx] = (selectedDummyPlayerIdx[slotIdx] + 1) % playerLoaders.Count; if (slotIdx == 0) { Utility.MW.p1_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p1_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p1_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p1_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp/100*90; Utility.MW.p1_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p1_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p1_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p1_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } else if (slotIdx == 1) { Utility.MW.p2_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p2_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p2_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p2_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p2_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p2_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p2_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p2_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } else if (slotIdx == 2) { Utility.MW.p3_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p3_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p3_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p3_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p3_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p3_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p3_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p3_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } else if (slotIdx == 3) { Utility.MW.p4_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p4_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p4_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p4_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p4_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p4_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p4_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p4_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } break; case Key.Left: if (selectedDummyPlayerIdx[slotIdx] == 0) { selectedDummyPlayerIdx[slotIdx] = playerLoaders.Count-1; } else { selectedDummyPlayerIdx[slotIdx] = (selectedDummyPlayerIdx[slotIdx] - 1) % playerLoaders.Count; } if (slotIdx == 0) { Utility.MW.p1_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p1_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p1_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p1_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p1_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p1_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p1_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p1_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } else if (slotIdx == 1) { Utility.MW.p2_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p2_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p2_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p2_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p2_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p2_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p2_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p2_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } else if (slotIdx == 2) { Utility.MW.p3_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p3_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p3_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p3_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p3_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p3_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p3_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p3_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } else if (slotIdx == 3) { Utility.MW.p4_Img.Source = faces[selectedDummyPlayerIdx[slotIdx]][0]; Utility.MW.p4_Name.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().playerName; Utility.MW.p4_Hp.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; //Utility.MW.p4_Hp.Value = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxHp / 100 * 90; Utility.MW.p4_Bomb.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().maxBomb; Utility.MW.p4_Atk.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().atk; Utility.MW.p4_Power.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().power; Utility.MW.p4_Speed.Content = playerLoaders[selectedDummyPlayerIdx[slotIdx]].getDummyPlayer().speed; } break; case Key.Space: lockSelectedDummyPlayerIdx[slotIdx] = -1; break; } } else { switch (e.Key) { case Key.Space: lockSelectedDummyPlayerIdx[slotIdx] = 1; break; } } } else { if (devices.Count < MAX_PLAYERS) { devices.Add(e.DeviceHnd); selectedDummyPlayerIdx.Add(0); } } }