void JoinMatch(UdpSession match, LobbyManager lobbyManager) { BoltNetwork.Connect(match); lobbyManager.backDelegate = lobbyManager.Stop; lobbyManager.DisplayIsConnecting(); }
void JoinMatch(UdpSession match, LobbyManager lobbyManager) { BoltNetwork.Connect(match, SteamManager.instance.GetConnectToken()); lobbyManager.backDelegate = lobbyManager.Stop; lobbyManager.DisplayIsConnecting(); }
public void OnClickCreateMatchmakingGame() { lobbyManager.CreateMatch(matchNameInput.text); lobbyManager.backDelegate = LobbyManager.s_Singleton.Stop; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", LobbyManager.s_Singleton.matchHost); }