public override void SceneLoadLocalDone(string map) { // ui GameUI.Instantiate(); // camera PlayerCamera.Instantiate(); }
public override void SceneLoadLocalBegin(string scene, IProtocolToken token) { BoltLog.Info("SceneLoadLocalBegin-Token: {0}", token); // ui GameUI.Instantiate(); // camera PlayerCamera.Instantiate(); }
public override void SceneLoadLocalDone(string map) { // ui GameUI.Instantiate(); // camera PlayerCamera.Instantiate(); if (BoltNetwork.isServer) { A2SManager.SetPlayerInfo(null, "SERVER"); A2SManager.UpdateServerInfo( gameName: "Bolt Advanced Tutorial", serverName: "Photon Bolt Server", map: map, version: "1.0", serverType: ServerType.Listen, visibility: Visibility.PUBLIC ); } }