private float Operation(Flow flow) { return(MathLibrary.DecayFunctionOfRange(flow.GetValue <float>(input), flow.GetValue <float>(minimumRange), flow.GetValue <float>(maximumRange), flow.GetValue <float>(maximumRange), flow.GetValue <float>(decayFactor), flow.GetValue <float>(scale))); }
private float Operation(Recursion recursion) { return(MathLibrary.DecayFunctionOfRange(input.GetValue <float>(), minimumRange.GetValue <float>(), maximumRange.GetValue <float>(), maximumRange.GetValue <float>(), decayFactor.GetValue <float>(), scale.GetValue <float>())); }