public void Delete(ShotType model) { using (var context = new BolfTrackerContext()) { context.ShotTypes.Remove(model); context.SaveChanges(); } }
public void Add(ShotType model) { using (var context = new BolfTrackerContext()) { context.ShotTypes.Attach(model); context.Entry(model).State = EntityState.Added; context.SaveChanges(); } }
public static PlayerRivalryStatistics CreatePlayerRivalryStatistics(Game game, Player player, Player affectedPlayer, Hole hole, ShotType shotType) { return new PlayerRivalryStatistics { Game = game, Player = player, AffectedPlayer = affectedPlayer, Hole = hole, ShotType = shotType, Attempts = 10, Points = 5 }; }
public void Update(int id, int points, ShotType shotType) { var shot = _shotRepository.GetById(id); shot.Points = points; shot.ShotType = shotType; _unitOfWork.Commit(); }
public static Shot CreateShot(Game game, Player player, ShotType shotType, Hole hole) { return new Shot { Game = game, Player = player, ShotType = shotType, Hole = hole, ShotMade = true, Attempts = 1, Points = 10 }; }
public void Update(int id, int points, ShotType shotType) { var shot = _shotRepository.GetById(id); shot.Points = points; shot.ShotType = shotType; _shotRepository.Update(shot); }