public string GetPiece(int tileId) { PieceCV tmpPiece = this.gameState.Board[tileId]; if (tmpPiece.Color) { switch (tmpPiece.Id) { case 1: return("♟"); case 2: return("♜"); case 3: return("♞"); case 4: return("♝"); case 5: return("♛"); case 6: return("♚"); default: return(""); } } else { switch (tmpPiece.Id) { case 1: return("♙"); case 2: return("♖"); case 3: return("♘"); case 4: return("♗"); case 5: return("♕"); case 6: return("♔"); default: return(""); } } }
public PieceCV[] generateNewBoard() { PieceCV[] pieces = new PieceCV[64]; PieceCV[] blackPieces = new PieceCV[] { new PieceCV(2, false), new PieceCV(3, false), new PieceCV(4, false), new PieceCV(5, false), new PieceCV(6, false), new PieceCV(4, false), new PieceCV(3, false), new PieceCV(2, false), new PieceCV(1, false), new PieceCV(1, false), new PieceCV(1, false), new PieceCV(1, false), new PieceCV(1, false), new PieceCV(1, false), new PieceCV(1, false), new PieceCV(1, false) }; PieceCV[] whitePieces = new PieceCV[] { new PieceCV(1, true), new PieceCV(1, true), new PieceCV(1, true), new PieceCV(1, true), new PieceCV(1, true), new PieceCV(1, true), new PieceCV(1, true), new PieceCV(1, true), new PieceCV(2, true), new PieceCV(3, true), new PieceCV(4, true), new PieceCV(5, true), new PieceCV(6, true), new PieceCV(4, true), new PieceCV(3, true), new PieceCV(2, true) }; blackPieces.CopyTo(pieces, 0); for (int i = 16; i < 48; i++) { pieces[i] = new PieceCV(0, false); } whitePieces.CopyTo(pieces, 48); return(pieces); }
public Task <PieceCV[]> GetPieceData() { PieceCV[] pieces = new PieceCV[64]; pieces = generateNewBoard(); return(Task.FromResult(pieces.ToArray())); }