コード例 #1
0
        private static IGameState AddDiceAction(SimpleValue[] simpleValues, Func <IGameState> getState, Func <GameStateBuilder> getGameStateBuilder)
        {
            var state            = getState();
            var gameStateBuilder = getGameStateBuilder();
            var diceState        = state.DiceState;

            var diceName      = simpleValues[0].ValueAsString();
            var dicePath      = simpleValues[1].ValueAsString();
            var diceNames     = (string[])simpleValues[2].ValueAsStringArray();
            var diceArtAngles = (int[])simpleValues[3].ValueAsNumberArray();
            var diceArts      = (string[])simpleValues[4].ValueAsStringArray();
            var diceInstances = simpleValues[5].ValueAsNumber();

            var dicesData = diceState.DicesData;

            dicesData.Add(diceName, new DiceData(diceName, dicePath, diceNames, diceArtAngles, diceArts, diceInstances));

            var newDiceState = new DiceState(dicesData, diceState.CurrentDice, diceState.CurrentDicePhase, diceState.RolledValue);

            var newState = gameStateBuilder.Initialize()
                           .SetDiceState(newDiceState)
                           .Build();

            return(newState);
        }
コード例 #2
0
        private static IGameState HideAction(SimpleValue[] simpleValues, Func <IGameState> getState, Func <GameStateBuilder> getGameStateBuilder)
        {
            var state            = getState();
            var gameStateBuilder = getGameStateBuilder();

            var diceState = state.DiceState;

            var newDiceState = new DiceState(diceState.DicesData, diceState.CurrentDice, DicePhase.Hidden, diceState.RolledValue);

            var newState = gameStateBuilder.Initialize()
                           .SetDiceState(newDiceState)
                           .Build();

            return(newState);
        }
コード例 #3
0
        private static IGameState ShowDiceAction(SimpleValue[] simpleValues, Func <IGameState> getState, Func <GameStateBuilder> getGameStateBuilder)
        {
            var state            = getState();
            var gameStateBuilder = getGameStateBuilder();
            var diceState        = state.DiceState;
            var diceName         = simpleValues[0].ValueAsString();

            var newDiceState = new DiceState(diceState.DicesData, (string)diceName, DicePhase.Shown, diceState.RolledValue);

            var newState = gameStateBuilder.Initialize()
                           .SetDiceState(newDiceState)
                           .Build();

            return(newState);
        }
コード例 #4
0
        private static IGameState SetDiceRandomValueAction(SimpleValue[] simpleValues, Func <IGameState> getState, Func <GameStateBuilder> getGameStateBuilder)
        {
            var state            = getState();
            var gameStateBuilder = getGameStateBuilder();

            var diceState = state.DiceState;

            if (!diceState.DicesData.TryGetValue(diceState.CurrentDice, out var diceData))
            {
                throw new InvalidOperationException($"No dice registered with that name: {diceState.CurrentDice}");
            }

            var selectedIndex = _random.Randi() % diceData.DiceNames.Length;
            var rolledValue   = diceData.DiceNames[selectedIndex];

            var newDiceState = new DiceState(diceState.DicesData, diceState.CurrentDice, DicePhase.Hiding, rolledValue);

            var newState = gameStateBuilder.Initialize()
                           .SetDiceState(newDiceState)
                           .Build();

            return(newState);
        }