/// required overrides /// public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return(false); } BasicGamePattern temp = ( BasicGamePattern )obj; return(this == temp); }
public BasicGamePattern GetPattern(BasicGamePattern basicGamePattern) { for (int i = 0; i < Patterns.Count; i++) { if (basicGamePattern == ( BasicGamePattern )Patterns[i]) { return(( BasicGamePattern )Patterns[i]); } } return(null); }
public bool IsIn(BasicGamePattern basicGamePattern) { for (int i = 0; i < arrayPatterns.Count; i++) { if ((( BasicGamePattern )arrayPatterns[i]) == basicGamePattern) { return(true); } } return(false); }
public void UpdatePattern(BasicGamePattern pattern) { NumberOfTimesSeen++; if (pattern.IsLosingPattern == true) { NumberOfTimesSeenInLosingGame++; } if (pattern.IsWinningPattern == true) { NumberOfTimesSeenInWinningGame++; } }
public BasicGamePattern(BasicGamePattern pattern) : this() { NumberOfTimesSeen = pattern.NumberOfTimesSeen; NumberOfTimesSeenInWinningGame = pattern.NumberOfTimesSeenInWinningGame; NumberOfTimesSeenInLosingGame = pattern.NumberOfTimesSeenInLosingGame; IsWinningPattern = pattern.IsWinningPattern; IsLosingPattern = pattern.IsLosingPattern; Weighting = pattern.Weighting; SetResponsePresent = pattern.ResponsePresent; Response = pattern.Response; PatternID = pattern.PatternID; IsEndingPattern = pattern.IsEndingPattern; for (int i = 0; i < pattern.GamePieces.Count; i++) { arrayGamePieces.Add(new BasicGamePiece(( BasicGamePiece )pattern.GamePieces[i])); } }
public virtual void Load(XmlReader xmlReader) { bool bBreak = false; for ( ;;) { xmlReader.Read(); if (xmlReader.EOF == true) { return; } switch (xmlReader.NodeType) { case XmlNodeType.Element: { switch (xmlReader.Name) { case "BasicGamePatternSet": { BasicGamePattern temp = new BasicGamePattern(); temp.Load(xmlReader); Patterns.Add(temp); break; } } } break; case XmlNodeType.EndElement: { switch (xmlReader.Name) { case "BasicGamePatternCollection": bBreak = true; break; } } break; } if (bBreak == true) { break; } } }
public void UpdatePattern(BasicGamePattern basicGamePattern) { /// nothing to update here /// BasicGamePatternCollection collection = GetAllPatternsWithIdentifer(basicGamePattern.GetStartsWith()); if (collection.Count == 0) { System.Diagnostics.Debug.Assert(collection.Count != 0, "Error updating the pattern", "Error the pattern has been identified as " + basicGamePattern.GetStartsWith() + " but GetAllPatternsWithIdentifier returns a count of 0 "); return; } for (int i = 0; i < collection.Count; i++) { if ((( BasicGamePattern )collection.Patterns[i]) == basicGamePattern) { (( BasicGamePattern )collection.Patterns[i]).UpdatePattern(basicGamePattern); return; } } }
/// /// Manipulate the pattern sets /// public void AddPattern(BasicGamePattern basicGamePattern) { /// add a copy of the pattern using the copy constructor arrayPatterns.Add(new BasicGamePattern(basicGamePattern)); }