コード例 #1
0
ファイル: Room.cs プロジェクト: ideadreamDefy/Defy
        public Room(tagGameServer Server, tagGameKind Kind)
        {
            mGameServer = Server;
            mKind = Kind;
            mUserManager = new UserManager(this);
            mTableManager = new TableManager(this);
           // mFrameManger = new GameClientManager(this);

            mSocketHander.AddListener(this, ENUM_SOCKET_EVENT.EVENT_MESSAGE, OnRequestFailureEvent, (ushort)MAIN_CMD.MDM_GR_USER, (ushort)USER_SUB_CMD.SUB_GR_REQUEST_FAILURE, typeof(CMD_GR_RequestFailure));

            //游戏配置
            mSocketHander.AddListener(this, ENUM_SOCKET_EVENT.EVENT_MESSAGE, OnCongigColumnEvent, (ushort)MAIN_CMD.MDM_GR_CONFIG, (ushort)CONFIG_SUB_CMD.SUB_GR_CONFIG_COLUMN, typeof(CMD_GR_ConfigColumn));
            mSocketHander.AddListener(this, ENUM_SOCKET_EVENT.EVENT_MESSAGE, OnCongigServerEvent, (ushort)MAIN_CMD.MDM_GR_CONFIG, (ushort)CONFIG_SUB_CMD.SUB_GR_CONFIG_SERVER, typeof(CMD_GR_ConfigServer));
            mSocketHander.AddListener(this, ENUM_SOCKET_EVENT.EVENT_MESSAGE, OnCongigPropertyEvent, (ushort)MAIN_CMD.MDM_GR_CONFIG, (ushort)CONFIG_SUB_CMD.SUB_GR_CONFIG_PROPERTY, typeof(CMD_GR_ConfigProperty));
            mSocketHander.AddListener(this, ENUM_SOCKET_EVENT.EVENT_MESSAGE, OnCongigFinishEvent, (ushort)MAIN_CMD.MDM_GR_CONFIG, (ushort)CONFIG_SUB_CMD.SUB_GR_CONFIG_FINISH);
        }
コード例 #2
0
ファイル: RoomManager.cs プロジェクト: ideadreamDefy/Defy
 internal bool EnterRoom(tagGameServer Server, tagGameKind Kind)
 {
     if (FindByServerID(Server.wServerID) != null)
         return false;
     Room room = new Room(Server, Kind);
     mRoomList.Add(room);
     TaskExecute execute = new TaskExecute();
     execute.Push(new GameLoginTask(room));
     execute.Push(new WaitRoomCloseTask(room));
     execute.Execute(delegate(TASK_EVENT ev, BaseTask task)
     {
         DebugKit.Log("KL", "RoomManager.EnterRoom: " + ev.ToString());
         switch (ev)
         {
             case TASK_EVENT.TASK_COMPLETE:
                 {
                     if (OnRoomEvent != null)
                     {
                         OnRoomEvent(new RoomEvent(room,ENUM_ROOM_EVENT.SHOW_ERROR));
                         room.Dispose();
                     }
                 }
                 break;
             case TASK_EVENT.TASK_FINISH:
                 {
                     if(task.Name == typeof(GameLoginTask).ToString())
                     {
                         if (OnRoomEvent != null)
                             OnRoomEvent(new RoomEvent(room, ENUM_ROOM_EVENT.SHOW_ROOM));
                     }
                 }
                 break;
             case TASK_EVENT.TASK_EXECUTE:
                 break;
             case TASK_EVENT.TASK_CANCEL:
                 {
                     OnRoomEvent(new RoomEvent(room, ENUM_ROOM_EVENT.SHOW_ERROR, task.Message));
                     room.Dispose();
                 }
                 break;
         }
     });
     return true;
 }