//[Test] public void TestAddGroup() { mTeam = BnyxTeam.GetSingleton(); TeamEntity player = new TeamEntity(); player.GameObj = new GameObject("Player"); player.Ids = player.GetEntityId(); player.Type = GroupType.PLAYER; player.Valid = true; player.Weight = -1; player.WeightPercent = 1f; mTeam.AddNewPlayer(player); PlayerGroup playerGroup = new PlayerGroup(); playerGroup.Name = "冲锋小队"; mTeam.AddNewPlayerGroup(playerGroup); mTeam.AddNewPlayer(player, false, 1); //mTeam.AddNewPlayer(player, false, 1); TeamEntity enemy = new TeamEntity(); enemy.GameObj = new GameObject("Enemy"); enemy.Ids = enemy.GetEntityId(); enemy.Type = GroupType.ENEMY; enemy.Valid = true; enemy.Weight = -1; enemy.WeightPercent = 1f; mTeam.AddNewEnemy(enemy); // mTeam.AddNewEnemy(enemy); }
public TargetDecorator() { mTeam = BnyxTeam.GetSingleton(); }