コード例 #1
0
ファイル: TextRenderer.cs プロジェクト: northsteel/bnoerj
        /// <summary>
        /// Draws the specified text within the specified bounds using the specified
        /// glyph batch, font, color, back color, and formatting instructions.
        /// </summary>
        /// <param name="glyphBatch">The glyph batch in which to draw the text.</param>
        /// <param name="text">The text to draw.</param>
        /// <param name="font">The Font to apply to the drawn text.</param>
        /// <param name="bounds">The Rectangle that represents the bounds of the text.</param>
        /// <param name="color">The Color to apply to the drawn text.</param>
        /// <param name="background">The Color to apply to the background area of the drawn text.</param>
        /// <param name="flags">A bitwise combination of the TextFormatFlags values.</param>
        public static void DrawText(GlyphBatch glyphBatch, String text, Font font, TextRectangle bounds, Color color, Color background, TextFormatFlags flags)
        {
            Vector2 size;

            TextRun[] textRuns = BreakText(text, font, bounds.Size, flags, out size);
            Vector2   offset   = bounds.Position;

            // Apply right/bottom/center alignments only when a bounding
            // rectangle is specified
            if (bounds.HasSize == true)
            {
                if ((flags & TextFormatFlags.Right) != TextFormatFlags.Default)
                {
                    offset.X = bounds.Right;
                }
                else if ((flags & TextFormatFlags.HorizontalCenter) != TextFormatFlags.Default)
                {
                    offset.X += (float)Math.Round(0.5f * bounds.Width);
                }

                // Bottom align only when the text is a single line (only to
                // be consistent with System.Windows.Forms.TextRenderer)
                if ((flags & TextFormatFlags.SingleLine) != TextFormatFlags.Default &&
                    (flags & TextFormatFlags.Bottom) != TextFormatFlags.Default)
                {
                    offset.Y = bounds.Bottom - font.Height;
                }
                else if ((flags & TextFormatFlags.VerticalCenter) != TextFormatFlags.Default)
                {
                    offset.Y += (float)Math.Round(0.5f * (bounds.Height - size.Y));
                }
            }

            foreach (TextRun textRun in textRuns)
            {
                Vector2 textRunOffset = offset + textRun.Bounds.Position;
                if ((flags & TextFormatFlags.Right) != TextFormatFlags.Default)
                {
                    textRunOffset.X -= textRun.Bounds.Width;
                }
                else if ((flags & TextFormatFlags.HorizontalCenter) != TextFormatFlags.Default)
                {
                    textRunOffset.X -= (float)Math.Round(0.5f * textRun.Bounds.Width);
                }
                glyphBatch.DrawBackground(textRunOffset, textRun.Bounds.Size, background);

                foreach (PositionedGlyph glyph in textRun.Glyphs)
                {
                    Vector2 pos = textRunOffset + glyph.Position;
                    glyphBatch.Draw(pos, glyph.Glyph.Bounds, color);
                }
            }
        }
コード例 #2
0
ファイル: TextRenderer.cs プロジェクト: northsteel/bnoerj
 /// <summary>
 /// Draws the specified text at the specified location using the specified
 /// glyph batch, font, color, back color, and formatting instructions
 /// </summary>
 /// <param name="glyphBatch">The glyph batch in which to draw the text.</param>
 /// <param name="text">The text to draw.</param>
 /// <param name="font">The Font to apply to the drawn text.</param>
 /// <param name="position">The Vector2 that represents the upper-left corner of the drawn text.</param>
 /// <param name="color">The Color to apply to the drawn text.</param>
 /// <param name="background">The Color to apply to the background area of the drawn text.</param>
 /// <param name="flags">A bitwise combination of the TextFormatFlags values.</param>
 public static void DrawText(GlyphBatch glyphBatch, String text, Font font, Vector2 position, Color color, Color background, TextFormatFlags flags)
 {
     DrawText(glyphBatch, text, font, new TextRectangle(position), color, background, flags);
 }
コード例 #3
0
ファイル: TextRenderer.cs プロジェクト: northsteel/bnoerj
 /// <summary>
 /// Draws the specified text at the specified location using the specified
 /// glyph batch, font, color, and formatting instructions.
 /// </summary>
 /// <param name="glyphBatch">The glyph batch in which to draw the text.</param>
 /// <param name="text">The text to draw.</param>
 /// <param name="font">The Font to apply to the drawn text.</param>
 /// <param name="position">The Vector2 that represents the upper-left corner of the drawn text.</param>
 /// <param name="color">The Color to apply to the drawn text.</param>
 /// <param name="flags">A bitwise combination of the TextFormatFlags values.</param>
 public static void DrawText(GlyphBatch glyphBatch, String text, Font font, Vector2 position, Color color, TextFormatFlags flags)
 {
     DrawText(glyphBatch, text, font, new TextRectangle(position), color, Color.TransparentWhite, flags);
 }
コード例 #4
0
ファイル: TextRenderer.cs プロジェクト: northsteel/bnoerj
 /// <summary>
 /// Draws the specified text within the specified bounds using the specified
 /// glyph batch, font, color, and formatting instructions.
 /// </summary>
 /// <param name="glyphBatch">The glyph batch in which to draw the text.</param>
 /// <param name="text">The text to draw.</param>
 /// <param name="font">The Font to apply to the drawn text.</param>
 /// <param name="bounds">The Rectangle that represents the bounds of the text.</param>
 /// <param name="color">The Color to apply to the drawn text.</param>
 /// <param name="flags">A bitwise combination of the TextFormatFlags values.</param>
 public static void DrawText(GlyphBatch glyphBatch, String text, Font font, TextRectangle bounds, Color color, TextFormatFlags flags)
 {
     DrawText(glyphBatch, text, font, bounds, color, Color.TransparentWhite, flags);
 }
コード例 #5
0
ファイル: TextRenderer.cs プロジェクト: northsteel/bnoerj
 /// <summary>
 /// Draws the specified text within the specified bounds using the specified
 /// glyph batch, font, color, and back color.
 /// </summary>
 /// <param name="glyphBatch">The glyph batch in which to draw the text.</param>
 /// <param name="text">The text to draw.</param>
 /// <param name="font">The Font to apply to the drawn text.</param>
 /// <param name="bounds">The Rectangle that represents the bounds of the text.</param>
 /// <param name="color">The Color to apply to the drawn text.</param>
 /// <param name="background">The Color to apply to the background area of the drawn text.</param>
 public static void DrawText(GlyphBatch glyphBatch, String text, Font font, TextRectangle bounds, Color color, Color background)
 {
     DrawText(glyphBatch, text, font, bounds, color, background, TextFormatFlags.Default);
 }