コード例 #1
0
        void AddBlitCommand()
        {
            if (cam is ImmediateMixCastCamera)
            {
                insertFeedCommands = new CommandBuffer();

                if (cam.gameCamera.actualRenderingPath == RenderingPath.Forward)
                {
                    insertFeedCommands.Blit(Texture, BuiltinRenderTextureType.CurrentActive, blitMaterial);    //Insert real world
                    cam.gameCamera.AddCommandBuffer(CameraEvent.AfterForwardOpaque, insertFeedCommands);
                }
                else
                {
                    //insertFeedCommands.SetRenderTarget(BuiltinRenderTextureType.GBuffer0);
                    insertFeedCommands.Blit(Texture, BuiltinRenderTextureType.CurrentActive, blitMaterial);    //Insert real world
                    cam.gameCamera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, insertFeedCommands);
                }
                renderPath = cam.gameCamera.actualRenderingPath;
            }
            else if (cam is BufferedMixCastCamera)
            {
                BufferedMixCastCamera buffCam = cam as BufferedMixCastCamera;
                buffCam.inputMaterial = blitMaterial;
            }
        }
コード例 #2
0
        private void OnGUI()
        {
            if (drawAlphaMat == null)
            {
                drawAlphaMat = new Material(Shader.Find("Hidden/BPR/AlphaOut"));
            }
            Rect fullRect = new Rect(Vector2.zero, position.size);

            if (Application.isPlaying && MixCast.Active)
            {
                string[] cameraNames = new string[MixCast.Settings.cameras.Count];
                for (int i = 0; i < cameraNames.Length; i++)
                {
                    cameraNames[i] = "Camera " + i;
                }
                cameraIndex = Mathf.Clamp(cameraIndex, 0, cameraNames.Length - 1);
                cameraIndex = EditorGUILayout.Popup(cameraIndex, cameraNames);
                for (int i = 0; i < MixCastCamera.ActiveCameras.Count; i++)
                {
                    if (MixCastCamera.ActiveCameras[i].context.Data == MixCast.Settings.cameras[cameraIndex])
                    {
                        if (MixCastCamera.ActiveCameras[i] is BufferedMixCastCamera)
                        {
                            BufferedMixCastCamera buffCam = MixCastCamera.ActiveCameras[i] as BufferedMixCastCamera;
                            Texture foregroundTex         = buffCam.LastFrameAlpha;
                            if (foregroundTex != null)
                            {
                                Graphics.DrawTexture(fullRect, foregroundTex, drawAlphaMat, 0);
                            }
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("Debugging can only occur with a camera with video latency compensation above 0 (buffered mode)", MessageType.Error);
                        }

                        break;
                    }
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Debugging can only occur while the application is running and MixCast is active", MessageType.Warning);
            }
        }
コード例 #3
0
        private void RemoveBlitCommand()
        {
            if (cam is ImmediateMixCastCamera)
            {
                if (renderPath == RenderingPath.Forward)
                {
                    cam.gameCamera.RemoveCommandBuffer(CameraEvent.AfterForwardOpaque, insertFeedCommands);
                }
                else
                {
                    cam.gameCamera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, insertFeedCommands);
                }
                insertFeedCommands.Dispose();

                insertFeedCommands = null;
            }
            else if (cam is BufferedMixCastCamera)
            {
                BufferedMixCastCamera buffCam = cam as BufferedMixCastCamera;
                buffCam.inputTexture  = null;
                buffCam.inputMaterial = null;
            }
        }