public void NetObjFac_ProgressEventHandler(IUpdateProgress sender, ProgressEventArgs ea) { Progress = ea.ProgressPercentage; ProgressCtr++; }
internal void _netObjFac_ProgressChanged(IUpdateProgress sender, ProgressEventArgs ea) { // do nothing, not sure what to do with this // as progress fromthe factory is all internal to the FX }
internal virtual void OnProgressChanged(ProgressEventArgs ea) { if (ProgressChanged != null) ProgressChanged(this, ea); }