コード例 #1
0
ファイル: InventoryHandler.cs プロジェクト: Sadikk/BlueSheep
 public static void InventoryContentAndPresetMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     InventoryContentAndPresetMessage msg = (InventoryContentAndPresetMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     foreach (ObjectItem item in msg.objects)
     {
         Core.Inventory.Item i = new Core.Inventory.Item(item.Effects.ToList(), item.ObjectGID, item.Position, item.Quantity, item.ObjectUID, account);
         account.Inventory.Items.Add(i);
     }
     account.ActualizeInventory();
     account.petsList = new List<Pet>();
     foreach (Core.Inventory.Item item in account.Inventory.Items)
     {
         DataClass itemData = GameData.GetDataObject(D2oFileEnum.Items, item.GID);
         if ((int)itemData.Fields["typeId"] == 18)
         {
             Pet pet = new Pet(item, itemData, account);
             account.petsList.Add(pet);
             pet.SetFood();
         }
     }
     account.Log(new BotTextInformation("Vos " +
     account.petsList.Count + " familiers vous font un gros bisou de la part de BlueSheep."), 5);
     if (!account.IsMITM)
     {
         FriendsGetListMessage friendGetListMessage = new FriendsGetListMessage();
         account.SocketManager.Send(friendGetListMessage);
         IgnoredGetListMessage ignoredGetListMessage = new IgnoredGetListMessage();
         account.SocketManager.Send(ignoredGetListMessage);
         SpouseGetInformationsMessage spouseGetInformationsMessage = new SpouseGetInformationsMessage();
         account.SocketManager.Send(spouseGetInformationsMessage);
         Random random = new Random();
         const string hexChars = "0123456789ABCDEF";
         string key = string.Empty;
         for (int index = 0; index < 20; index++)
         {
             int randomValue = random.Next(100);
             if (randomValue <= 40)
                 key += (char)(random.Next(26) + 65);
             else if (randomValue <= 80)
                 key += (char)(random.Next(26) + 97);
             else
                 key += (char)(random.Next(10) + 48);
         }
         int pos = key.Sum(t => t % 16);
         key += hexChars[pos % 16];
         ClientKeyMessage clientKeyMessage = new ClientKeyMessage(key);
         account.SocketManager.Send(clientKeyMessage);
         GameContextCreateRequestMessage gameContextCreateRequestMessage = new GameContextCreateRequestMessage();
         account.SocketManager.Send(gameContextCreateRequestMessage);
         ChannelEnablingMessage channelEnablingMessage = new ChannelEnablingMessage((sbyte)7, false);
         account.SocketManager.Send(channelEnablingMessage);
     }
 }
コード例 #2
0
ファイル: InventoryHandler.cs プロジェクト: Sadikk/BlueSheep
 public static void ObjectQuantityMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     ObjectQuantityMessage msg = (ObjectQuantityMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     for (int index = 0; index < account.Inventory.Items.Count; index++)
     {
         if (account.Inventory.Items[index].UID == msg.objectUID)
         {
             account.Inventory.Items[index].Quantity = msg.quantity;
             account.ActualizeInventory();
         }
     }
     if (account.Running != null)
     {
         foreach (Pet pet in account.petsList)
             pet.SetFood();
     }
 }
コード例 #3
0
ファイル: InventoryHandler.cs プロジェクト: Sadikk/BlueSheep
 public static void ObjectDeletedMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     ObjectDeletedMessage objectDeletedMessage = (ObjectDeletedMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         objectDeletedMessage.Deserialize(reader);
     }
     for (int index = 0; index < account.Inventory.Items.Count; index++)
     {
         if (account.Inventory.Items[index].UID == objectDeletedMessage.objectUID)
         {
             account.Inventory.Items.RemoveAt(index);
             break;
         }
     }
     account.ActualizeInventory();
     if (account.Running != null)
     {
         foreach (Pet pet in account.petsList)
             pet.SetFood();
     }
 }