コード例 #1
0
ファイル: FightHandler.cs プロジェクト: DjTrilogic/BlueSheep
 public static void LifePointsRegenBeginMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     LifePointsRegenBeginMessage msg = (LifePointsRegenBeginMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     if (account.Fight != null && account.StatusLb.Text == "Combat" || account.StatusLb.Text == "Fighting")
     {
         account.Fight.watch.Stop();
         account.Fight.WaitForReady = false;
         account.Fight.IsFighterTurn = false;
         account.Fight.IsFightStarted = false;
         account.Log(new ActionTextInformation("Combat fini ! (" + account.Fight.watch.Elapsed.Minutes + " min, " + account.Fight.watch.Elapsed.Seconds + " sec)"), 0);
         account.Fight.watch.Reset();
         account.Fight.PerformAutoTimeoutFight(2000);
         if (account.WithItemSetBox.Checked == true)
         {
             sbyte id = (sbyte)account.PresetEndUpD.Value;
             InventoryPresetUseMessage msg2 = new InventoryPresetUseMessage((sbyte)(id - 1));
             account.SocketManager.Send(msg2);
             account.Log(new ActionTextInformation("Equipement rapide numero " + Convert.ToString(id)), 5);
         }
         account.Fight.PerformAutoTimeoutFight(2000);
         account.Fight.PulseRegen();
         account.ModifBar(6, 0, 0, "Connecté");
     }
     //account.Path.Stop = false;
 }
コード例 #2
0
ファイル: FightHandler.cs プロジェクト: Sadikk/BlueSheep
 public static void GameFightPlacementPossiblePositionsMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameFightPlacementPossiblePositionsMessage msg = (GameFightPlacementPossiblePositionsMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     account.SetStatus(Status.Fighting);
     account.FightData.UpdateTurn(0);
     if (account.Fight != null)
     {
         account.Fight.PlaceCharacter(msg.positionsForChallengers.ToList());
     }
     if (account.WithItemSetBox.Checked == true)
     {
         sbyte id = (sbyte)account.PresetStartUpD.Value;
         InventoryPresetUseMessage msg2 = new InventoryPresetUseMessage((sbyte)(id - 1));
         account.SocketManager.Send(msg2);
         account.Log(new ActionTextInformation("Equipement rapide numero " + Convert.ToString(id)), 5);
     }
     GameFightReadyMessage nmsg = new GameFightReadyMessage(true);
     account.SocketManager.Send(nmsg);
     account.Log(new BotTextInformation("Send Ready !"), 5);
 }
コード例 #3
0
ファイル: FightHandler.cs プロジェクト: DjTrilogic/BlueSheep
 public static void GameFightPlacementPossiblePositionsMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameFightPlacementPossiblePositionsMessage msg = (GameFightPlacementPossiblePositionsMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     account.ModifBar(6, 0, 0, "Combat");
     account.Fight.PlacementCells = msg.positionsForChallengers.ToList();
     account.Fight.TurnId = 0;
     if (account.Fight.m_Conf.Tactic != BlueSheep.Core.Fight.TacticEnum.Immobile)
         account.Fight.PlaceCharacter();
     //account.Fight.PerformAutoTimeoutFight(3000);
     //if (account.IsMITM)
     // account.Fight.PerformAutoTimeoutFight(3000);
     if (account.WithItemSetBox.Checked == true)
     {
         sbyte id = (sbyte)account.PresetStartUpD.Value;
         InventoryPresetUseMessage msg2 = new InventoryPresetUseMessage((sbyte)(id - 1));
         account.SocketManager.Send(msg2);
         account.Log(new ActionTextInformation("Equipement rapide numero " + Convert.ToString(id)), 5);
         account.Fight.PerformAutoTimeoutFight(500);
     }
     //LaunchWatch()
     GameFightReadyMessage nmsg = new GameFightReadyMessage(true);
     account.SocketManager.Send(nmsg);
     account.Log(new BotTextInformation("Send Ready !"), 5);
 }
コード例 #4
0
ファイル: FightData.cs プロジェクト: Sadikk/BlueSheep
 /// <summary>
 /// Set the fight as stopped.
 /// </summary>
 public void FightStop()
 {
     watch.Stop();
     WaitForReady = false;
     IsFighterTurn = false;
     IsFightStarted = false;
     IsDead = false;
     m_Account.Log(new ActionTextInformation("Combat fini ! (" + watch.Elapsed.Minutes + " min, " + watch.Elapsed.Seconds + " sec)"), 0);
     watch.Reset();
     m_Account.SetStatus(Status.Busy);
     Reset();
     PerformAutoTimeoutFight(2000);
     if (m_Account.WithItemSetBox.Checked == true)
     {
         sbyte id = (sbyte)m_Account.PresetEndUpD.Value;
         InventoryPresetUseMessage msg2 = new InventoryPresetUseMessage((sbyte)(id - 1));
         m_Account.SocketManager.Send(msg2);
         m_Account.Log(new ActionTextInformation("Equipement rapide numero " + Convert.ToString(id)), 5);
     }
     PulseRegen();
 }