private void Agression(int targetid) { GameRolePlayPlayerFightRequestMessage packet = new GameRolePlayPlayerFightRequestMessage { friendly = false, targetCellId = -1, targetId = targetid }; using (BigEndianWriter writer = new BigEndianWriter()) { packet.Serialize(writer); MessagePackaging pack = new MessagePackaging(writer); pack.Pack((int)packet.ProtocolID); account.SocketManager.Send(pack.Writer.Content); } }
private void Agression(int targetid) { GameRolePlayPlayerFightRequestMessage packet = new GameRolePlayPlayerFightRequestMessage { friendly = false, targetCellId = -1, targetId = targetid }; account.SocketManager.Send(packet); }