Inheritance: System.EventArgs
コード例 #1
0
ファイル: BloxyServer.cs プロジェクト: brandonlw/bloxy
        private void adapter_ConnectionComplete(object sender, HCIEventEventArgs e)
        {
            //The real device's connection is complete, save its handle
              _currentConnectionHandle = (ushort)(e.Buffer[3] | (e.Buffer[4] << 8));

              //Let the other PC/device know we're done
              _Send('C', e.Buffer);
        }
コード例 #2
0
        private void adapter_ConnectionComplete(object sender, HCIEventEventArgs e)
        {
            //The real device's connection is complete, save its handle
            _currentConnectionHandle = (ushort)(e.Buffer[3] | (e.Buffer[4] << 8));

            //Let the other PC/device know we're done
            _Send('C', e.Buffer);
        }
コード例 #3
0
ファイル: BloxyServer.cs プロジェクト: brandonlw/bloxy
 private void adapter_IncomingDataReceived(object sender, HCIEventEventArgs e)
 {
     //Let the other PC/device know we have incoming data
       _Send('I', e.Buffer);
 }
コード例 #4
0
ファイル: BloxyServer.cs プロジェクト: brandonlw/bloxy
 private void adapter_ConnectionRequestReceived(object sender, HCIEventEventArgs e)
 {
     //Let the other PC/device know we received a connection request
      _Send('R', e.Buffer);
 }
コード例 #5
0
 private void adapter_ConnectionRequestReceived(object sender, HCIEventEventArgs e)
 {
     //Let the other PC/device know we received a connection request
     _Send('R', e.Buffer);
 }
コード例 #6
0
 private void adapter_IncomingDataReceived(object sender, HCIEventEventArgs e)
 {
     //Let the other PC/device know we have incoming data
     _Send('I', e.Buffer);
 }