private void OnTriggerExit(Collider col) { if ((1 << col.gameObject.layer & this.triggerLayerMask) != 0) { AreaTrigger_BloxEventHandler obj = this.handler; if ((object)obj != null) { obj.OnAreaTriggerExit(col, this.ident); } AreaTrigger_BloxEventHandler component = col.gameObject.GetComponent <AreaTrigger_BloxEventHandler>(); if ((object)component != null) { component.OnAreaTriggerExit(this.thisCollider, this.ident); } } }
protected void Start() { this.handler = base.gameObject.GetComponent <AreaTrigger_BloxEventHandler>(); }