public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { if (m_myTime == 0) { audioFileSystem.s_thisAintMario.Play(); audioFileSystem.menuTheme.Play(); } m_myTime += 1.0f; base.Update(gameTime, otherScreenHasFocus, false); level.Update(gameTime, p); m_Background1.Update(gameTime); m_Background2.Update(gameTime); m_Background3.Update(gameTime); m_Background4.Update(gameTime); collision.Update(gameTime); titleText.Update(); }
/// <summary> /// Aktualisiert den Loadingscreen /// </summary> public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); text.Update(); head.Update(); // Wenn alle gamescreen deaktiviert sind beginnt das laden if (otherScreensAreGone) { ScreenManager.RemoveScreen(this); foreach (GameScreen screen in screensToLoad) { if (screen != null) { ScreenManager.AddScreen(screen, ControllingPlayer); ExitScreen(); } } // Gametimer wird zurückgesetzt ScreenManager.Game.ResetElapsedTime(); } }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { if (myTime % 30 == 0) { m_countdown--; } gameOver(); if (myTime == 59 && !deathApplied) { screenManager.audioFileSystem.s_levelOneTheme.Play(); } if (myTime <= 59 && !deathApplied && !victoryApplied) { bouncingText.Update(); flyinghead.Update(); } if (LevelWon()) { Highscore.PutHighScore("", player.getScore()); Highscore.SaveHighscore(); } else { myTime += 1.0f; if (!bossThemeStarted) { controlMusic(); } player.Update(gameTime); collision.Update(gameTime); levelEins.Update(gameTime, player); // draws the level related to the xml file m_Background1.Update(gameTime); m_Background2.Update(gameTime); m_Background3.Update(gameTime); m_Background4.Update(gameTime); m_Background5.Update(gameTime); player.setXVelocity(0f); if (player.getActiv()) { if (b_touchState == true) { helper.updateInput(listOfTouchLocations); helper.readInput(gameTime, listOfTouchLocations, player); } else { playerInput.Update(gameTime); } } } base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); }